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  1. #1

    Default Re: Metal Mayhem

    The smoke and particle effects are all Shifty's work

    We wanted to make this mod something different ..... and I think it's fair to say, we are achieving that aim. We have wheeled vehicles, we have new weapons, we have smoke grenades, an we have robots ( big and small )

    We are now working on our revolutionary approach to recruitment and unit building ... hope to get the tech-trees roughed out so Shifty can get orkin on the scripting !
    Careless Orc Costs Lives!

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Metal Mayhem

    I know its been a while but Bwian and I have good reasons for not having any new screens. Ive been having major computer problems (resulting in a purging of my harddrive). Only today have i finally gotten everything working again properly. Bwian has been insanely busy with work. He gave me a runthrough of his schedule and it made my rather busy schedule look like a walk through the park taking time to stop and sing with the furry woodland creatures.

    Anyway. Im back now and Bwian should have some time over christmas. Ive worked a bit on the new User Interface today. I think its coming along rather well. Obviously its a WIP and not nearly done. Any thoughts?

  3. #3
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Metal Mayhem

    I like the little touch of a red light switching on for selected units. I'd suggest improving the one-tone borders on the left (around the map and speed toggles) but since this is WIP I presume they're only temporary.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  4. #4
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Metal Mayhem

    Small update on the User Interface.

    Again this is very much a WIP so many things on here must still be changed.


    Alot of the time i usually set aside for modding lately has been taken over by playing the EB beta which is pretty nice (although a little rouch around the edges). Bwian has been working a bit although he has nothing to show yet.
    Last edited by shifty157; 12-30-2005 at 23:05.

  5. #5

    Default Re: Metal Mayhem

    Fantastic mod! Very original, i hopeyou the best of luck!! When your beta is released please let me know! Also i have some advices: 1-Advertisement, 2-AI changes so they get affected and run around when smoke is hit near them...thats about all...i wish i could help but thats impossible right now as im working on knights and kings, i wish you succeed and hope no flaming starts that it's "Impossible to make" as you already proved the impossibles to the community...you are a complete success!

    CONGRATS! MM TEAM!!

  6. #6

    Default Re: Metal Mayhem

    We are taking GREAT care to avoid the 'it's impossible to make' posts. It's easy really.. we wait until we have it working, then post a picture ~:D

    Progress has been slow from my end over the last few months largely due to a slower than hoped for recovery from a road accident, combined with having to work 12-14 hours a day in the run up to Christmas.

    This left me utterly exhausted and in no fit state to mod! Work pressure is easing up now as we clear up post 'festive' season, and once I am fit to ride again, ( SOON I hope...the bike is nearly fixed, as am I ) that will save me several hours a day to devote to modding!

    Meantime, Shifty is doing a good job with the UI! I have sketched out some buttons to replace the ones on the right hand side ( the stock ones look awful ) and will get them photoshopped as soon as I can

    Then I can get back to modelling!
    Careless Orc Costs Lives!

  7. #7

    Default Re: Metal Mayhem

    Good luck recovering...and also going back to modelling!

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