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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Question Can the wall towers/gatehouses be modded?

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    Continued from Getting rid of machine gun Siege Towers?

    I want to get rid of the magic autofiring town towers and gatehouses, ie remove their firing ability. Can this be done? The engine file has apparently nothing to do with this and the walls file seems irrelevant too.

    Thanks in advance.
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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

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    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

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    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

    I think the towers yes....

    descr_walls.txt
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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

    .
    Thanks eddyz, I already checked that one. I'm afraid it doesn't allow much, if anything, except a couple reload_ticks_ parametres.

    Thanks, at least for replying. I was starting to feel transparent.
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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

    Maybe you should try to make 0 at the reload_ticks....

    No problem, always here to help as far as my knowledge goes....
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    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

    .
    https://forums.totalwar.org/vb/showt...ghlight=towers

    This might be the answer.

    It seems this board has an unwritten rule for punishing those who don't search enough with absolute silence.
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    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

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    Negative again. -1 doesn't seem to differ from 1.
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    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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  9. #9
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

    Ticks you say? in the world of 3d animation, 1000 ticks equal 1 second.

    I don't see how a negative or positive would make a difference.

    Perhaps it controls the latency of each reload. Try a larger number.
    f.ex. 10000 ticks = 10 seconds between each reload..


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  10. #10
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

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    So even 1,000,000 ticks wouldn't practically kill them. Are yu sure there's no way of preventing them from firing at all?
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    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  11. #11
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Can the wall towers/gatehouses be modded?

    I have no clue at all. All I know is the meaning of the word "tick" in this 3d-animated microcosm.

    Why would you want the siege towers not to fire at all? Providing cover fire was first role of the siege tower in its use in Sicilia, in places such as Motya for example. Covering fire was also the first role of the "catapult" invention. Not as mural artillery, but as a supporting base of fire for the others.

    Katapeltai roughly translates to shield-penetrator if one looks at the etymology. The first katapeltai was the arrow-firing "gastraphete" (belly-bow), then came the torsion devices.
    Last edited by Shigawire; 11-23-2005 at 15:42.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

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