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https://forums.totalwar.org/vb/showt...ghlight=towers
This might be the answer.
It seems this board has an unwritten rule for punishing those who don't search enough with absolute silence.
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https://forums.totalwar.org/vb/showt...ghlight=towers
This might be the answer.
It seems this board has an unwritten rule for punishing those who don't search enough with absolute silence.
.
Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Negative again. -1 doesn't seem to differ from 1.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Ticks you say? in the world of 3d animation, 1000 ticks equal 1 second.
I don't see how a negative or positive would make a difference.
Perhaps it controls the latency of each reload. Try a larger number.
f.ex. 10000 ticks = 10 seconds between each reload..
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
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So even 1,000,000 ticks wouldn't practically kill them. Are yu sure there's no way of preventing them from firing at all?
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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I have no clue at all. All I know is the meaning of the word "tick" in this 3d-animated microcosm.
Why would you want the siege towers not to fire at all? Providing cover fire was first role of the siege tower in its use in Sicilia, in places such as Motya for example. Covering fire was also the first role of the "catapult" invention. Not as mural artillery, but as a supporting base of fire for the others.
Katapeltai roughly translates to shield-penetrator if one looks at the etymology. The first katapeltai was the arrow-firing "gastraphete" (belly-bow), then came the torsion devices.
Last edited by Shigawire; 11-23-2005 at 15:42.
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
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I'm trying to remove the firing ability of wall towers. (I'm hopefully done with siege towers if Simetrical's method worked.) In either case, you need someone to fire in reality. In RTW they fire on their own, magically and intelligently (switching sides once you capture them). Worst of all, the AI behaves as if they don't exist and suicides its units (or yours, if reinforcements bug hits) either in assault or defense.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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I haven't responded to this as I haven't tried to mod the wall towers. I thought if I remained silent, someone who actually knew something about it (meaning "not me") would respond. All I know is to increase the ticks.
In sieges though, it didn't always require a true army to garrison the walls...at least in lower level settlements. Inhabitants also did their part hurling objects from the walls when soldiers were unavailable.
You are of course right that the AI ignores the wall defenses once it has determined that it can enter the walls. However, since I am usually on offense, the wall defenses are more of a threat to me than the AI. If anything, I wish wooden walled cities had better defenses--at least some towers covering the gate itself.
Rome Total War, it's not a game, it's a do-it-yourself project.
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