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  1. #1

    Default Re: deaf Units??

    It's particularly bad for me on sallies. If I send some cavalry out to harass a stray group of archers, it's almost impossible to get them back into the city. They run off in the opposite direction (usually into approaching spearmen) and get slaughtered.

  2. #2
    Heritic Member Cirith Ungol's Avatar
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    Default Re: deaf Units??

    Quote Originally Posted by gardibolt
    It's particularly bad for me on sallies. If I send some cavalry out to harass a stray group of archers, it's almost impossible to get them back into the city. They run off in the opposite direction (usually into approaching spearmen) and get slaughtered.
    Are you using horse archers because it sounds like they may have skirmish mode on

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: deaf Units??

    The gate is a problem with or without skirmish on. They will often try to line up in a long column at the gate, and run backwards toward the enemy to do it.

    Skirmish can make them uncontrollable of course, but turning it off won't fix gate behavior.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #4

    Default Re: deaf Units??

    Quote Originally Posted by Cirith Ungol
    Are you using horse archers because it sounds like they may have skirmish mode on
    No, Frankish Raiders, which don't have a skirmish mode at all.

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