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I played like ten hours yesterday and quit before engaging in a battle realizing the leak had gone mad. Really, it was 205,som,eth,ing in Task Manager.
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I played like ten hours yesterday and quit before engaging in a battle realizing the leak had gone mad. Really, it was 205,som,eth,ing in Task Manager.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Did a check of task manager tonight:
Shutting down the game took ~45 seconds (30 seconds once the exit screen actually came up.)
Took me awhile to get into task manager, so I don't know what the memory usage was before...but by the time I got in it was *down* to 277 MB...so it was well over 300 MB when things got really choppy in the game. Took 4 minutes solid of it hitting the disk before it cleared.
This one was moderate, I've had worse.
Rome Total War, it's not a game, it's a do-it-yourself project.
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So have I. I was careless not to save and exit in time and had to forcefully kill the game in a battle scene. Thankfully the autosave file didn't get corrupt. (Actually I only had one corrupt savefile in 1.3/1.4, which is a major improvement from MTW 2.01.)
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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I don't have any problem![]()
I still bame the users side![]()
Considering it didn't happen until 1.3, it isn't the users side.Originally Posted by DarKorg
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Rome Total War, it's not a game, it's a do-it-yourself project.
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I've noticed in my latest two sessions that the leak began to hit earlier than it would.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
Does the memory leak affect BI aswell or only RTW 1.3 ?
Both. If anything it's worse in BI, but then I've played BI much more than RTW 1.3 so it's really probably the same.
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
Sounds great. Glad I haven't got BI yet, or reinstalled RTW after getting a new Hard drive.
I'll wait for a patch..
- I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?
- Communism!
- That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.
I'm using 512 Ram and 1.3 vanilla RTW, and certainly have the same problem.
I notice that the temporary process someting like ~005temp can be seen in task manager, and when the "leak" is bad then you can get extra temporary processes started. These are associated with RTW because stopping them stops RTW!.
I must admit I've taken to a quick crash out of RTW using task manger stopping the temporary processes (or rtw.exe) .
And don't anyone bother telling me that stopping processes like that is bad for your computer. As long as you don't stop critical processes you are not going to get into trouble.
Such is life- Ned Kelly -his last words just before he was hanged.
All,
I don't really understand what the big problem is. Yes, there is a memory leak, which is not great.
In XP, start the Task manager, click the Performance tab.
Start RTW, play for a while, I only see the problem after playing 2-3 hours.
Exit RTW, look at the Task manager. You'll see the memory line decreasing, took no longer than 1-2 minutes so far, could be more if more memory is taken up due to the hard drive needing to clear out the virtual memory. At some point all virtual memory is cleared.
Start RTW again, enjoy for the next couple of hours.
If you have been playing for hours on end, take a break anyway. If you actually work with PCs it's recommended to take at least a 5 minute break every hour so your eyes can relax a bit...
SadOldGoth
Ha! You installed the patch... User side problem.Originally Posted by Red Harvest
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You may not care about war, but war cares about you!
Considering that it starts slowing down battles fairly early on...and later you get stuck playing a big battle with fairly massive lag, it is a problem. Battles like that are seriously unfun, and they take a lot of time--doubling the pain. I already have plenty of interruptions as it is. I don't need another artificial one, thank you.Originally Posted by SadOldGoth
Shutdown and start up time to clear is 4-5 minutes when this gets to be a problem. I've checked this multiple times. It is using about 300 MB's (and much of this appears to be on disk) by the time I give up. Doesn't happen much early in a campaign, but gets really bad later. The shut down sequence is a pain, since there are big delays between each action because of the memory leak (Reminds me of install routines, and that is not a good thing.) So I end up babysitting it if I'm going to resume playing. The duration of the onset of serious lag to restart is typically about half an hour. So as a user I get about one half hour of irritation, for every 2-3 hours of play. Gee, thanks.
Somehow I doubt CA really wants to tell customers, "You shouldn't play our game for more than an hour or two. We recommend you go do something else." Once I've shutdown there is a very good chance that I'll be unable to come back.
Rome Total War, it's not a game, it's a do-it-yourself project.
You can avoid the wait by killing the RomeTW.exe process in task manager. However, since you have to save and reload the game on every turn anyway to avoid the naval invasion problem, you could restart the game after every turn. CA should really allow people to stop and smell the flowers.Originally Posted by Red Harvest
Last edited by Kekvit Irae; 12-01-2005 at 14:59.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Indeed. I love flowers.
Last edited by Kekvit Irae; 12-01-2005 at 14:59.
Tulips are my favorite.Originally Posted by Just A Girl
I believe the memory leak is grounds for getting a refund because it causes the game to eventually stop working. If CA doesn't fix this, I will ask for a refund.
Last edited by Kekvit Irae; 12-01-2005 at 15:00.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
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Yesterday I got a record of 288M!Today it was moderate at 250M.
Please don't leave this unattended.
Btw, it seems certain that the problem is related to the stratmap. No leak happened after a quite long session of custom battles.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
P4 1,7
512MB DDR266
ive stopped playing BI because of this "§$%& memory leak after i had to kill the rtw task in disgust while waiting for the game to load 2-fullstacks + huge city (rome) battle.![]()
i have yet to try vanilla 1.3 since im mostly playing mods on 1.2 now but id like to know if it is affected too.
@CA: FIX IT!
I don't know about BI but vanilla RTW 1.3 plays fine. I've got 640MB RAM, just a little more than 512MB that everyone says is the borderline for the leak. That seems to be true.
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1.3 is as doomed as 1.4 (BI).
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
Vanilla RTW 1.3 has the problem.Originally Posted by Krauser
Rome Total War, it's not a game, it's a do-it-yourself project.
Ive just played 7 hours straight on RTW 1.3, Sound crashed the game, but I think theres a sound problem anyway on my pc....
Only thing was the game took a long time to get out of memory once I shut it down. Other than my battles were fine - no slowdown etc
Maybe its a graphic specific thats causing the leak - and some people arent using that specific?
And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
Oh, don't sorrow, no don't weep
For tonight at last I am coming home.
I am coming home.
It is way too generalized for that. Most importantly, it didn't happen in previous releases. Why is Rome sucking up extra resources and not releasing them when sitting idle? I don't know, but it clearly is doing so, and to release them takes quite awhile.
Rome Total War, it's not a game, it's a do-it-yourself project.
I read somewhere that the lag was reduced/gone when Shadows were set to off. From what I see ingame CA has introduced a new shadowsystem; objects now cast "shadows" on other objects. When an unit is partially under a tree some soldiers are darker than the ones standing in the light. Perhaps CA messed up part of the the shadow code.
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The problem is somewhere in the strategic map code, not in the battles. As I said earlier, hours of custom battles run without any leak, but anything more than approximately two hours on strategic levels results in the bug.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
.
I love roses.Originally Posted by Puzz3D
Last edited by Kekvit Irae; 12-01-2005 at 15:01.
I'd like to take this time to remind you all that discussion of cd cracks and various other "grey areas" of the law is not allowed here, so please get back on topic and enjoy the flowers.
Originally Posted by kekvitirae
I will be shure to bear that in mind in the future,
I will confine such disscussions to PM if its acceptable...?
Last edited by Just A Girl; 12-01-2005 at 15:07.
Private Messages are perfectly fine, so long as it's just a discussion (IE: no offering cracks or whatever over PM).
I've had it happen on custom battles too during unit testing. Can't remember the specifics, but I noted it because I had *only* done custom battles during the session.Originally Posted by Mouzafphaerre
Rome Total War, it's not a game, it's a do-it-yourself project.
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