Aside from my other issues, confusions and hangups from trying to make RTW skeletons do things they were never meant to do, THIS is so annoying!

There is something in either the way I am working, or with the CAS import/export scripts that is messing with my head.

For example...

I just modified the idle animation for the african elephant....I checked it in game, and it behaved as expected. Then I went back to Max and re-imported the anim....and 2 things happen... 1 the movements get cirrupted or lost in some cases.... and ALWAYS I find the root bone has shifted up or along.

Also...I have noticed some other bizarre behaviour....where the edited mount works fine...but the riders flip rapidly back to front.... this seems to indicate a fundamental issue with the position and orientation of the root bone.

On top of that....it can't seem to work out it's x from it's y sometimes....I have noticed cases where I am modifying an anim, and move the slider in the 'x' direction, and the 'y' value alters.

I am getting REALLY bogged down with this