Im just going to spawn a building in different provinces on the far reaches of the map to show which mission they are on, then use a monitor that will produce the appropriate mission when the building is spawned on completion of the previous mission, preventing old missions from running again.
Is there a way of counting how many turns have passed since a randomly generated event took place?
What about
and I_SettlementOwner <> Romans_Julii
?
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