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Thread: An Intermediate Guide to Scripting

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  1. #1

    Default Re: An Intermediate Guide to Scripting

    pilatus I remember Myrddraal saying something about the disable_ai command when putting together the Hot Seat Mod. He certainly used halt_ai for that.

    Maly Jacek If that's an event script then you're better off putting the conditionals in the trigger. If that's a background script you need a loop to keep it running and a monitor event in there to tell the game when to check the conditionals.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
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  2. #2

    Default Re: An Intermediate Guide to Scripting

    thx richard
    but i've already checked the halt_ai command in myrdaals script and there is the problem that you can't make all factions playable at yourself..only two of them...if you make more the script says good bye!

    I've also already checked the set_ai off command but i think this is only for the battle_ai...

    has nobody checked the disable_ai command ?

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