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Thread: An Intermediate Guide to Scripting

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  1. #1

    Default Re: An Intermediate Guide to Scripting

    Did the correct advisor speech bubble appear? The Show Me How button doesn't become available until the speech bubble appears.

    Post the advice thread that you added the script line to in export_descr_advice.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
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  2. #2
    J-23 Member Hans Kloss's Avatar
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    Oct 2003
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    Default Re: An Intermediate Guide to Scripting

    Richard
    As I have got not experience whatsover in scripting I have copy edited your your script:

    HTML Code:
    script
    declare_counter loop
    set_counter loop 0
    monitor_event FactionTurnStart FactionType sassanids
    
    if I_SettlementOwner Dumatha = sassanids
    console_command create_unit Dumatha "merc cata" 1
    console_command create_unit Dumatha "merc veteranii" 1
    end_if
    
    if I_SettlementOwner Erewan = sassanids
    console_command create_unit Erewan "elite cata" 1
    end_if
    terminate_monitor
    end_monitor
    while I_CompareCounter loop = 0
    end_while
    end_script
    That works but despite press F1 button it only works once.When I remove terminate_monitor I get new units created on every turn.Could you kindly tell me what line needs to be change for the unit to be created only upon pressing F1.I guess that could be also way of having message appearing advising player he can get new units.Also is there a line that could replace "Sassanids" with something like "all except Romans"

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