Cool idea, alpaca.

I think, Monkwarrior he just means that adding

Code:
while TrueCondition
end_while
at the bottom of the script will keep it looping without the need for the loop counter.

There won't be a single advanced guide as - to be honest - the first two cover the conceptual ground needed to get you started. I've no experience of coding languages aside from RTW so this was the sort of thing I needed to get going.

From here, we'll start pulling out the scripts used in actual mods and talking people through how they function. The 'Advanced Guide' will be lots and lots of different analyses contributed (hopefully) by many of the community scripters.

As for patch compatibility - you have to remember that the scripting language was not originally intended to be in RTW - as was only shoe-horned in there at the last minute largely for the purpose of the Prologue. So there were no changes in scripting from 1.0 to 1.2.

There are a few new scripting things in BI - as you can see by comparing the old and new docudemon files - not sure if they're in 1.3 as well.

One of the more interesting ones is the Reload event, and potentially using it to bring up an Advisor to prompt the background script. I haven't had a crack at that one yet.