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Thread: Building requirements for Kats?

  1. #1
    Minion of Zoltan Member Roark's Avatar
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    Default Building requirements for Kats?

    Hi guys...

    I'm in the process of moving house, and so all my MTW documentation is packed away in boxes.

    Just started an Early Byz campaign, and I'm keen to know how far away I am from pumping out the Kats in Constantinople.

    Cheers...

  2. #2

    Default Re: Building requirements for Kats?

    Horse Breeder Guild and Armourers Guild are what you need.
    What, you never seen a Polock in Viking Armor on a Camel?

  3. #3
    Sports Freak Member dgfred's Avatar
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    Default Re: Building requirements for Kats?

    Thanks , I'm in yr 1097 of my early Byz game . I've still
    got a ways to get to Van Guard.
    PB-PL Commander/CC2 Commander/MTW Commander

  4. #4

    Default Re: Building requirements for Kats?

    Kats are overrated IMO. Thier charge isn't much better that Pronoai and thier a hellava lot slower, they can't melee for squat and anti-armour will massacre them.

  5. #5
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: Building requirements for Kats?

    Well in multi you might want to consider the uses of them, but in single player not much that the AI will throw infront of you can stand against them. Just fire at the weak points and forget.
    When ignorance reigns life is lost.

    War is norm, Fight the War, Screw the norm!

  6. #6

    Default Re: Building requirements for Kats?

    eh I'd rather spend the money on Pronoai and for practically the same attck stat and more speed

  7. #7
    Member Member lilljonas's Avatar
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    Default Re: Building requirements for Kats?

    You get the cats for the pure pleasing sound of millions of rattling metal plates! Mmmmmmmmm..... the sound of victory!

    *chingchingchingchingching*
    Gôtt mos, Lennart.

  8. #8
    Minion of Zoltan Member Roark's Avatar
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    Default Re: Building requirements for Kats?

    Quote Originally Posted by Lars Jorgensun
    Kats are overrated IMO. Thier charge isn't much better that Pronoai
    Kats' charge is the best in the game, same as anything else with a lance...

    Kats and Pornos are used for different things anyway...

  9. #9

    Default Re: Building requirements for Kats?

    Since the Byz only get basic spears you can use Kats as a anti-cav, cav. They can soak up a charge better then a-lot on units, and there high defence will let them win against most early cav.
    What, you never seen a Polock in Viking Armor on a Camel?

  10. #10

    Default Re: Building requirements for Kats?

    Dont tend to use kats much, except for as a general, but one use for them I have found is in a byz all cavalry army. Hold the line with kats, pronai to flank, byz cav as support, maybe 1 unit of steppe cav to chase horse archers.
    mmm...fun

  11. #11
    Sports Freak Member dgfred's Avatar
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    Default Re: Building requirements for Kats?

    How effective is Byz Cavalry? I'm early in my 1st Byz game and
    I'm not far from Van Guard, but I need to get me some horsies too .
    PB-PL Commander/CC2 Commander/MTW Commander

  12. #12
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Building requirements for Kats?

    Kats trained in Constantinople also get a valor bonus, so their stats will actually be higher than those listed to begin with, and with all the armor upgrades (not too difficult since the province is built up so much already) they can be made very hard to kill. Also because of the fantastic Byzantine princes you'll get some kat units with very nice command and some great vices/virtues.

    Considering their speed I think of Kats in the same vein as Gothic Knights. Don't worry about flanking or fancy maneuvering, just slam them head-on into the enemy line and while their army is occupied trying to take down these trotting fortresses you can attack their disordered forces with the rest of your army.

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  13. #13
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Building requirements for Kats?

    Quote Originally Posted by dgfred
    How effective is Byz Cavalry? I'm early in my 1st Byz game and
    I'm not far from Van Guard, but I need to get me some horsies too .
    Byzantine Cavalry are nice. They're one of the more durable horse archers, so you can shoot the enemy up horse-archer style first and then treat your guys like medium cavalry when they run out of arrows or when you need to hit them with a little more. I'm not looking at the stats but I think they're about as powerful in a melee as Mounted Sergeants. They're not shock cavalry, but they're disciplined and very competent.



    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  14. #14
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Building requirements for Kats?

    Byzantine Cavalry is ridiculously good and my favorite cavalry unit as the Byz.

    I don't find myself building many Kats. Kats are good, but not great. However, in the SP game, the Byzantines get ridiculously powerful royal generals and their usual +4 valour bonus make Kats great. I find I use Kats to counter charge and a break up a charge of enemy units.

    Byzantine Infantry is pretty wimpy moral wise and shouldn't take a full charge. Spearmen suck. Varangian Guard has high defense but cost too much. Kats are heavily armoured and relatively cheap.

    I use them as a beat stick in early to counter charge enemy infantry before bashing my BI and VG into them.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  15. #15
    Sports Freak Member dgfred's Avatar
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    Default Re: Building requirements for Kats?

    Thanks guys , I didn't even know Byz Cav had arrows .
    PB-PL Commander/CC2 Commander/MTW Commander

  16. #16
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: Building requirements for Kats?

    Lol, I'm going to have to play Byz again to take better advantage of the Byz Calvary then.
    Please check out my art http://calcaneus.deviantart.com/

  17. #17
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Building requirements for Kats?

    Byz Cav are nice, they can shoot and then fight, but TBH they're only just as good as Faris, not nearly as good as Szekely or Boyars. Of course under a high star gen they can get pretty pumped up and do some damage.

    The other important Byz option are Porno Cav, very similar to Feudal Knights. Whereas Kats are heavy and slow, and work great for defense, and Byz Cav have the shooting option, Pornos are the best all round attackers in the Byz arsenal.

    A good Byz army has all three types, and adds Byz Lancers for trips to the dez.

    ichi
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    CoH

  18. #18
    Sports Freak Member dgfred's Avatar
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    Default Re: Building requirements for Kats?

    Good to know, thanks ichi .
    PB-PL Commander/CC2 Commander/MTW Commander

  19. #19

    Default Re: Building requirements for Kats?

    All Byzantine cavalry is outclassed one way or another.

    feudal knights>pronoiai allagion
    chivalric knights>kataphraktoi
    steppe heavy cavalry>byzantine cavalry
    mounted seargants>byzantine lancers

  20. #20
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Building requirements for Kats?

    That's generally true, straight up. V0 Porno aren't quite as good as V0 Feudals, V0 Kats aren't quite as good as V0 Gothics, V0 Lancers can't compete with V0 Ghulams, V0 ByzCav get owned by V0 Szeks.

    But with the high command star generals the Byz are famous for, these units get pumped up morale and melee stats, and can be used effectively. Even better when built in a well-developed province like Constnatinople.

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  21. #21
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Building requirements for Kats?

    It's the simple fact that they can access all of those with a little teching that makes them good. If only they could produce, Armenian Heavy Cavalry...
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  22. #22
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Building requirements for Kats?

    Yes, compared to the contemporary cavalry Byzantine forces are likely to face, their horsemen are dominant, especially when pumped up by their uber-general. Better troops exist, but they simply don't get fielded in sufficient numbers to be a challenge (either because of era-restrictions or build requirements and cost).

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

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