There's this classic one from dmb in RTW:
Code:
type egyptian_lesser_general
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture egypt, data/models_unit/textures/officer_egyptian_general_egypt.tga
model_flexi data/models_unit/officer_egyptian_general_high.cas, 15
model_flexi data/models_unit/officer_egyptian_general_med.cas, 30
model_flexi data/models_unit/officer_egyptian_general_low.cas, 40
model_flexi data/models_unit/officer_egyptian_general_lowest.cas, max
model_sprite 60.0, data/sprites/egyptian_lesser_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5
;Bob Standard bearer is pants, so use chariot crew as officer instead
Also this:
Code:
;type egyptian_archer_elite
;skeleton fs_archer, fs_dagger
;indiv_range 40
;model_flexi data/models_unit/unit_egyption_elite_archer_high.cas, 15
;model_flexi data/models_unit/unit_egyption_elite_archer_med.cas, 30
;model_flexi data/models_unit/unit_egyption_elite_archer_low.cas, 40
;model_flexi data/models_unit/unit_egyption_elite_archer_lowest.cas, max
;model_sprite 60.0, data/sprites/egyptian_archer_elite_sprite.spr
;model_tri 400, 0.5f, 0.5f, 0.5f
;These are the new realistic looking ones. The cone heads are reserved for generals
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