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Thread: Magnificent Steward +110% farm

  1. #1

    Default Magnificent Steward +110% farm

    A governor has to build 8 farms in order to gain the magnificent steward virtue and gain an extra +30% to your farming income, so you can increase crop yields in a province by 110% by building the following.

    20% farm, destroy farm
    20% farm, gain steward virtue, destroy farm
    20% farm, destroy farm
    20% farm, destroy farm
    20% farm, gain great steward virtue
    40% farm
    60% farm
    80% farm, gain magnificent steward virtue

    The entire thing costs 8000 florins and takes 28 turns, but works well in rich provinces. For instance constantinople which earns 491 florins with no governor, farms and with a very high tax rate, will be making an extra 540 florins per turn after all this is put in place.
    Last edited by Patron; 11-26-2005 at 04:20.

  2. #2

    Default Re: Magnificent Steward +110% farm

    That's nice but it takes long and is expensive. Wouldn't you rather develope trade? I've had Constantinople with 9500 income once.
    "The point of war is not to die for your country, but to make the other bastard die for his."
    -General George S. Patton

  3. #3

    Default Re: Magnificent Steward +110% farm

    well now it can earn 1040

  4. #4
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Magnificent Steward +110% farm

    .
    Might be worth the try in Syria.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  5. #5

    Default Re: Magnificent Steward +110% farm

    Quote Originally Posted by Mouzafphaerre
    .
    Might be worth the try in Syria.
    .
    Yeah. You should try that in a province which doesn't have sea trade but has a good farm income.
    "The point of war is not to die for your country, but to make the other bastard die for his."
    -General George S. Patton

  6. #6
    Member Member MuseRulez's Avatar
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    Default Re: Magnificent Steward +110% farm

    And in some mods which reduce trade income, like XL mod
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  7. #7

    Default Re: Magnificent Steward +110% farm

    I would say that it is not worth the trouble. Since the governor will most likely pick up a few vices sooner or later that will reduce it down again.
    Last edited by m52nickerson; 11-27-2005 at 08:03.
    What, you never seen a Polock in Viking Armor on a Camel?

  8. #8
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Magnificent Steward +110% farm

    This falls under the category of things that are not realistic but also are not cheezy.

    Things like giving yourself 1000000 florins to start or swiping are cheezy, and should be avoided.

    This build farms/destroy farms practice isn't realistic (no one in history destroyed their own farms in order to get improved farm income later). Its like letting provinces rebel so you can quash the rebellion and get virtues. No one did that, and its really an exploit of the game code.

    Since this isnt really cheezy, its a matter of style if you use it. Since I try to follow some rules (like being a good Catholic and not upsetting the Pope, or using only Royals for guvs, or not assassinating loyal generals because they got their ass kicks once and picked up a good runner tag) and playing the game is more important than winning, I prolly won't use it.

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  9. #9
    Member Member lilljonas's Avatar
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    Default Re: Magnificent Steward +110% farm

    ichi:

    Not entirely true. The Aztecs, for example, made a habit of provoking their neighbours with enormous tributes to make them rebel against their authority, so that they could beat down the rebellion and gain slaves for sacrifices and to keep their huge army busy. Likewise, colonial european instigated rebellions on several occations to justify harsher treatments in their territories.

    However, it didn't occur in Europe in this era as it can be done M:TW, so it is definately an exploit.
    Gôtt mos, Lennart.

  10. #10

    Default Re: Magnificent Steward +110% farm

    Quote Originally Posted by ichi
    This falls under the category of things that are not realistic but also are not cheezy.

    Things like giving yourself 1000000 florins to start or swiping are cheezy, and should be avoided.

    This build farms/destroy farms practice isn't realistic (no one in history destroyed their own farms in order to get improved farm income later). Its like letting provinces rebel so you can quash the rebellion and get virtues. No one did that, and its really an exploit of the game code.

    Since this isnt really cheezy, its a matter of style if you use it. Since I try to follow some rules (like being a good Catholic and not upsetting the Pope, or using only Royals for guvs, or not assassinating loyal generals because they got their ass kicks once and picked up a good runner tag) and playing the game is more important than winning, I prolly won't use it.

    ichi
    I don't remember the name of the Roman general who fought against Atilla when he first attacked Rome, but at that time the Huns were a part of the empire, and the emperor purposely denied the Huns thier yearly tribute in an attempt to encite a war and crush them before they gre too powerful.

  11. #11

    Default Re: Magnificent Steward +110% farm

    Actually building a 110% farm is completely congruent with history. Yo9u spend 1200 florins and 4 years building something that only gives you half as much as a 20% farm, you then spend another 6 years and 1800 florins to get something equal to a 20% farm, but you then get the bonus of being able to improve your agricultural yields as per normal with an added 20%...

    This sounds very much like the development of agricultural infrastructure, the info for a 20% farm says that it allows villagers to work together to tend to an area of land, it is obvious that when you are building and destroying these farms the villagers are at work draining swamps, building irrigation canals and windmills etc etc..

    As you progress up to 60% you are gaining +20% aswell from your great steward virtue, so you are on equal terms with any ordinary +80% farm, except you can go that one bit further, because of the increase in fertility and extra land you have prepared.

  12. #12
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Magnificent Steward +110% farm

    That's pretty funny, actually.

    Seems a little far-fetched for the villagers to say, hey lets go out and destroy our farmlands so we can rebuild them in order to make governor become virtuous.

    Whatever, play any way you like, I'd rather just build up my farms and trade and not exploit code.

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  13. #13

    Default Re: Magnificent Steward +110% farm

    But, if it wasn't meant to be discovered why did they put in a Magnificent Steward virtue in the first place. Seeing as though you can't get it other than by "exploiting" the game. And if the virtues are just linked in a long string to number of times a certain 'building' type is built, it would have been easy to write in an exception to the Farm line.

    Wait, there is a nother way right? Just have one unit be the governer (and be present in the province) in a few provinces as they build the farming upgrades. Sure you have to do fiddly things with re-assigning titles and such with emmisaries. But that works too right? And shouldn't be viewed as "cheesy".

  14. #14

    Default Re: Magnificent Steward +110% farm

    I don't want to build farms cause they're boring. I like sea domination. I build ships in a large number and then trade which is much more profitable.
    "The point of war is not to die for your country, but to make the other bastard die for his."
    -General George S. Patton

  15. #15

    Default Re: Magnificent Steward +110% farm

    it takes 3 years to build a ship and if you are a small nation in the north sea and in a stalemate with a large empire and have to field lots of troops to deter an invasion, then it's only logical that you build a boat builder and trading post and then spend cash on building boats and a 110% farm

  16. #16
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Magnificent Steward +110% farm

    Eh, I can usually get plenty of magnificent stewards. My King is usually one and my main governers are usually(the ones that ge shuffled around) one.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  17. #17

    Default Re: Magnificent Steward +110% farm

    Quote Originally Posted by Patron
    small nation in the north sea
    You mean the Danes. I've never played with them so I don't know how would I play. I like Mediterranean nations like Egys, Sicilly,...
    "The point of war is not to die for your country, but to make the other bastard die for his."
    -General George S. Patton

  18. #18

    Default Re: Magnificent Steward +110% farm

    gah Glitch Exploiters Every where !

  19. #19
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Magnificent Steward +110% farm

    .
    Danes are one of the easiest and most fun factions to play. There's a nice guide (shameless self plug ) at the relevant section.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  20. #20

    Default Re: Magnificent Steward +110% farm

    I think it was said, I beleve that virtue was put in the game more for that Ruler of a faction to get. I to get magnificent steward Kings simple by improvment of farming in every provence I have.
    What, you never seen a Polock in Viking Armor on a Camel?

  21. #21
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Magnificent Steward +110% farm

    Trade will definitely bring in a lot more cash in the unmodded game than farming, but once everything falls apart and you suddenly find yourself at war with all the other major factions (whether intentionally or not ), you suddenly lose all your income. Farming is less profitable in peacetime, but is more reliable overall, so it's nice to have your farming infrastructure in good shape regardless of your trade condition, so that you don't unexpectedly start running a huge deficit.

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  22. #22
    Member Member lugh's Avatar
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    Default Re: Magnificent Steward +110% farm

    I prefer farming since it's reliable and in XL at least, your 40% farms are permanent, giving the AI a decent lasting infrastructure. This definetley smells of exploitation.
    Trade is very fickle and in vanilla, far too powerful, you can easily build up a big enough surplus to survive the leeching that occurs when you go toe to toe with a naval power.
    I love playing the Danes, the key is to think like a viking (durr?!), pick on the weak and those lacking in naval power. The inner stppes around Crimea are usually a good target, and the Turkish coastal holdings.

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