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Thread: Age of Vikings and Fanatics recruiting

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  1. #1

    Default Re: Age of Vikings and Fanatics recruiting

    I don't speak English perfectly, because I am not a native. I do, however, write it on a fairly high level and am quite attentive to detail so I could write or proofread descriptions if you wanted.
    Ranika, being both an etymologist and a native of an Eglish-speaking country, would be much better, and maybe there are others as well, but feel free to consider me if you need more. I know the difference between a sable and a sabre, for instance.

  2. #2
    is not a senior Member Meneldil's Avatar
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    Default Re : Age of Vikings and Fanatics recruiting

    You wouldn't want to edit unit stats, would you ?

  3. #3

    Default Re: Age of Vikings and Fanatics recruiting

    I have no idea what that would entail.

  4. #4
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Age of Vikings and Fanatics recruiting

    It would mean test running how the units behave in combat, then editing the stats for attack, armor, charge etc. in the descr_units.txt file. It takes a lot of time, and we'll probably try to get hold of a team of beta testers to do the fine tuning of the stats, but for the first rough version it would be great with another team member. I could teach you how to do it if you're interested.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  5. #5

    Default Re: Age of Vikings and Fanatics recruiting

    I worked with that sort of thing on another game, and it turned out I was very ill suited for it. I just cannot imagine the effect that changing a value will have on gameplay in my head, so all the work I did there had to be changed later. My real job was to create items and creatures, not to make them work well, but the fact remains that I found 'game balancing', as it were, to be my weakness.

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