http://www.sega.com/support/support....port_romepatch

Spear bonuses against cavalry have been increased (they were previously hard coded and are now moddable, in addition to mount_effect)


Braced spearmen (standing ready) now reflect part of any attacking cavalry’s charge bonus back on the horse


Adjusted most units’ charge bonuses to improve play balance (especially for cavalry) in response to charge code changes (which fixed an issue for higher bonus values)

Reduced archery attack for some elite units

Reduced secondary non-phalanx attack for stronger phalanx units

Adjusted incorrect shield attribute for several units (to reflect models)

Fixed Egyptian desert axemen armour

Fixed bug for early and late Thracian and Scythian generals

Reduced archer attack from chariots and elephants, and reduced dog attack

The Load Save bug has been addressed

The speed on the campaign map has been improved

Improvements to the Campaign map AI

Better mix of rebelling units, including mercenary units and fewer peasants
Fewer brigands, more pirates and the ability to mod the rate that these
appear
Fixed issues with the faction graphs where a dead faction was still receiving income

Improvements to the battle AI
Pre-battle speeches for the Roman factions now include sections on previous meetings with that facti