I've done the process twice now to make sure and XIDX won't pack LID_01_Standing idle new actor.cas Anyone got any suggestions as what to do or whether this is a bug or my error.![]()
Regards,
Sundjata
I have not had a problem with this before. Not in 1.2 anyway!
When I have had problems in the past with fiels not getting packed, it was usually down to me mis-typing something in anim_list, or else through changing the case of the .cas ( from .CAS ) on the end...though the last one packs OK, but you get a 'file not found' error on running the game!
What error message are you getting?
Lastly...if the thing is corrupt, let me know..I can send you a replacement anim file to test if you don't have a backup.
Careless Orc Costs Lives!
Thanks for the response. Sorry, yeah, I didn't mean to say repack. It repacks alright until you try to start the game when it shows there was a problem. The error says "cannot find file data/animations/fs_rifle/fs_rifle/fs_rifle/LID_01_Standing idle new actor.cas" It's telling me it can't find it but its obviously looking in the wrong place because it comes up with fs_rifle three times when the file is clearly in data/animations/fs_rifle.
To try and fix the problem I typed in XIDX chpath fs_rifle all data/animations/ data/animations/fs_rifle/ which should have changed the place it looks for it and XIDX says "91 strings replaced" which is what I expect. Yet it still doesn't work for some reason.
Regards,
Sundjata
check the syntax in anim_list VERY carefully, and the same in your new animations folder. I had it the other day....I had .cas in the anim_list, and the actual file was .CAS. Also check spaces between words etc.
I have had this more than once, and every time it led back to me mis-typing something in the anim_list which resulted in it not being added to the pack.
Another possible cause is a name change in your anim file when you saved it.
Don't think XIDX is the problem...at least it never was for me! I was teh problem each time![]()
Careless Orc Costs Lives!
Wlesmania.... I am still focusing my modding on 1.2
I couldn't get so many of teh effects and other tricks to work on BI. I also haven't really bothered to do much testing of anims on BI yet. The last version of XIDX does extract both anims and skeleton files, but I was seeing a lot of odd behaviour on the anims when I imported to Max, so I left it there.
I don't know for sure if the re-pack works now. Seemed a bit pointless until everything else was OK for BI modding![]()
To be honest, with the Mod I am working on, BI doesn't really offer me anything essential, just some eye-candy and a few extra options I can live without.
Careless Orc Costs Lives!
Not sure what I did wrong the first time but I just repeated it all again and it works, must have been a syntax error or something first two times. Thanks for the help Bwian![]()
Animations do indeed work for BI now. Though as I understand you cannot use any of the new skeletons that come with BI as of yet. (or at least XIDX won't find them in the data/animations/bi/data/animtions folder)
Regards,
Sundjata
I've been able to extract the BI demo animations/skeletons and then repack them and that worked. Since I don't have BI I haven't done anymore testing.
As Bwian mentioned, the game is case-sensitive to the filenames inside skeletons.idx/data.idx. Xidx is case-insensitive (because windows is) and so using any variation of the case in a filename will not prevent xidx from paking it, but when the game retrieves a file from data.idx it is expecting the correct case.
I have found God.
Off topic:
Verc, I love that sig![]()
You must download the latest version: http://www.twcenter.net/downloads/db/?mod=32
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