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  1. #1

    Default Rebel Commander - Play as all the Emergent Factions in BI



    A Barbarian Invasion Mod by Epistolary Richard



    Download

    What does it do?
    Rebel Commander allows the player to play as any of the emergent factions which are not normally available to be played. Instead of modding the game to set-up these factions at the beginning, it allows the player to take control of these factions when they actually appear in the game - emerging after certain events or dates as in the vanilla game.

    What version is this for?
    It is for the vanilla Barbarian Invasion Expansion pack. It is not compatible with prior versions of RTW.

    How big is it?
    Approx. 2 meg

    How does it work?
    The emergent factions are marked as 'Not Playable at Start' on the Faction Selection Screen. To play as one of these factions, you must select one of the other factions that begins the game:


    Note that, as in the picture, it's best to set it to 'No Advice' this will prevent automatic advice from blocking the Rebel Commander advisor.


    The Eastern Roman Rebels


    Start the game as the Eastern Roman Empire and play as normal. As soon as the one of your settlements rebels, the advisor will appear. Click on the 'Show Me How' button and the game will then transfer control from your starting faction to the rebels.


    The Western Roman Rebels


    Start the game as the Western Roman Empire and play as normal. As soon as one of your settlements rebels, the advisor will appear. Click on the 'Show Me How' button and the game will then transfer control from your starting faction to the rebels.


    The Ostrogoths


    Start the game as the Goths and play as normal. As soon as one of your settlements rebels, the advisor will appear. Click on the 'Show Me How' button and the game will then transfer control from your starting faction to the Ostrogoths.


    The Slavs



    As you can see from the third picture above, the world you enter may be very different from when the game started.

    Start as the Sassanids. In your first turn the advisor will appear, click on the advisor to bring up her speech and then click on the 'Show Me How' button. The game will then go on autopilot until the Slavs emerge. Please wait patiently until this occurs. When it does, the game will stop at the beginning of your first turn and give you control.


    The Romano-British



    Also to note, the faction icon does not change until you either reload or return from the battlemap

    Start as the Huns. In your first turn the advisor will appear, click on the advisor to bring up her speech and then click on the 'Show Me How' button. The game will then go on autopilot until the turn after the Romano-British emerge. Please wait patiently until this occurs. When it does, the game will stop at the beginning of your first turn and give you control.


    And as a special additional feature, Rebel Commander also unlocks allows you to take control of the original Rebel faction.

    The Rebels

    The Rebels presents a unique challenge to experienced players - but be aware, the play of the Rebel faction is not recommended by CA and may crash.

    To play as the rebels, select them from the Faction Selection Screen and start the game as normal.


    Sounds great, where can I get it?
    Right here: Download





    Mod Compatibility
    More advanced users may wish to make Rebel Commander compatible with their own personal mods. Rebel Commander should be compatible with most lightly modded games (eg, ones with modded skins, unit stats, unit formations, additional units etc.). It does however mod the descr_strat file which any map mod will also alter.

    To make Rebel Commander compatible with a map mod, install it as normal but do _not_ replace the descr_strat file. Instead go into your original descr_strat file and move the emergent factions from unplayable to playable at the top of the file. This was the only change made in this file.

    If you'd like to incorporate Rebel Commander within your own mod for public release, then please feel free to do so. I only ask that you let me know that you're using it and give appropriate credit.

    Thanks go to Myrddraal for inspiration and advice.
    Last edited by Epistolary Richard; 12-07-2005 at 01:37.
    Epistolary Richard's modding Rules of Cool
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  2. #2
    nudge nudge, wink wink Member GrimSta's Avatar
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    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Dude, this is sweet!!! how long did it take you to make this! download number one goes GrimSta's way!
    "I'm right and everyone else is wrong or has taken too much LSD."

  3. #3
    Member Member Riothamus's Avatar
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    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Thank you Epistolary Richard! I modded your mod with Attila's reloaded 3.0 in order to use his skins...so far so good... very cool!

  4. #4

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    That is a very clever modification! I can now have a chance to play the Romano-British starting as a horde, and the chance to play as the empire rebels is very intriguing.

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    nice to see you got it out

  6. #6

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    So here is a question....

    with the addition of these factions within this mod, how many total playable factions does that add up to in BI?
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  7. #7
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Cheers for this, I've been gagging to play Romano-British since I first saw them appear in BI.

  8. #8

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Thank you for the kind comments.

    What would be really nice to round-off this mod would be if an artistically talented person was interested in producing some vanilla-standard in-game victory conditions maps for the Roman Rebels, Romano-British, Ostrogoths and Slavs.

    Also, the Roman Rebels don't have a faction description. I don't know this period of history at all, so if anyone wants to take a crack at those two it would be appreciated.



    Quote Originally Posted by Divinus Arma
    So here is a question....

    with the addition of these factions within this mod, how many total playable factions does that add up to in BI?
    With modding, there are 20 playable factions in BI (the 21st is the slave faction which, while playable, uses completely different rules than the others). The screenshot only shows 16 because that is the original 10 factions, plus the 5 emergent factions plus the slave faction, the mod doesn't unlock the other 5 factions that begin the game - but it is simple enough to do so by adding the two maps, campaign description and adjusting the descr_strat.

    Quote Originally Posted by Monkwarrior
    Would you mind if I translate it to Spanish?
    I wouldn't mind at all.
    Last edited by Epistolary Richard; 11-24-2005 at 16:53.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  9. #9
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Great Mod, I've been having a blast with the Romano British. Night battles arent working for me though, they're no longer an option in BI with any faction. A general may still have the trait, but the little box isnt there to choose a night battle.


    EDIT:EDIT AGAIN: Alright, I havent tested this thouroghly. But if the(top of the) descr_strat file looks like this:

    >>>_____________________________________________________________________________

    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign barbarian_invasion
    options bi
    playable
    huns

    ________________________________________________________________________________
    >>>

    The night battles work. What was missing was the "options bi" line. I dont know if you may have taken that out for another reason.


    This is how it looks without it:
    >>>_____________________________________________________________________________

    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign barbarian_invasion
    playable
    huns

    ________________________________________________________________________________
    >>>


    I was able to start as the huns, and switch over to the Romano-British, since then I've only done one auto fight, and I played out one night fight. YAY! I also did a few loads and saves.

    The Battles are still ending when the last enemy starts to rout.

    @Mindblank, Your post from The Totalwar forums turned me onto this mod, thanks! I'm going to try to add the First Cohort in tommorow.
    BYE FROM JARARDO
    Last edited by Jarardo; 01-05-2006 at 12:01.
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  10. #10

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Thanks for the info, Jarardo. I don't remember taking anything out of the descr_strat file like that, is it possible this was something added for 1.6?

    If there are any more patches or updates I would recommend using your original descr_strat file but moving the rebel factions from the unplayable to the playable section at the top. That's the only adjustment I made to the file and if you use you original, hopefully occurrences like this can be avoided
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  11. #11
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    It may be something that 1.6 requires. Because no its not in the RebelCommander desc_strat file. I did read a post from someone who updated to 1.6 and was then having this problem, so that just might be it! Anyway thanks again for the mods, having a good time with them. I'm working right now on changing the Romano-British names.

    Its almost as fun as dancing, except chicks do like to dance more than play with notepad!
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  12. #12

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    MindBlank: The question: since I installed your mod, I don't get the option to continue battles anymore, when the whole enemy army routs. Essentially, when the last unit starts routing, the battle automatically ends (I don't get the end battle / continue battle dialog box), and I'm directly shown the battle outcome statistics. This is a little annoying, because I get all these small enemy leftover stacks all over the map, that aren't really neither a challenge nor a threat. I'm not using any other mods (I have made a minor change myself - see below - but I doubt that would cause it). Do you have any idea how I could change this back to how it was before?

    I have this problem too. You know how it "repair"? Please, help.

  13. #13

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Don't know what causes it, and I don't know how to fix it. Sorry.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  14. #14

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    im sorry but where do you put this rebel commander once you have downloaded it?

  15. #15

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    Quote Originally Posted by Numaan View Post
    im sorry but where do you put this rebel commander once you have downloaded it?
    hi i have the big problem
    i cannot download the file when i klick on it
    there is a new tab where 404 - not found is on so can please somebody fix it, or send to me a different download link

    thanks

  16. #16

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    hi i have the big problem
    i cannot download the file when i klick on it
    there is a new tab where 404 - not found is on so can please somebody fix it, or send to me a different download link

    thanks

  17. #17

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    hi i have found a download link
    my problem is im not a modder i downloaded the file
    then i coopied the file into the bi file so now i can use the different fractions but when i use western roman rebels or eastern nothing happens i get on the campaign map but then nothing is happening
    do i have to change anythin thx !

  18. #18

    Default Re: Rebel Commander - Play as all the Emergent Factions in BI

    This mod don't work properly. Family Tree ain't working for rebels of Western, eastern roman factions, the family tree of the slaves ain't working either.

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