Re: Rebel Commander - Play as all the Emergent Factions in BI
MindBlank: The question: since I installed your mod, I don't get the option to continue battles anymore, when the whole enemy army routs. Essentially, when the last unit starts routing, the battle automatically ends (I don't get the end battle / continue battle dialog box), and I'm directly shown the battle outcome statistics. This is a little annoying, because I get all these small enemy leftover stacks all over the map, that aren't really neither a challenge nor a threat. I'm not using any other mods (I have made a minor change myself - see below - but I doubt that would cause it). Do you have any idea how I could change this back to how it was before?
I have this problem too. You know how it "repair"? Please, help.
Re: Rebel Commander - Play as all the Emergent Factions in BI
ehhh, ok but it's very sad. Do you know other mod in what I can play Romano - British BUT not change the map, units etc. (Britannica change the map in BI).
For instance I have 2 cities (Londinium and Eburacum), some army and one faction leader?
Re: Rebel Commander - Play as all the Emergent Factions in BI
The 'not being able to continue a battle when the last enemy unit is broken' happens whenever you switch faction mid-campaign as far as I've noticed. I actually like this - it stops you having the advantage of being able to finish off the AI when the AI doesn't have the option to continue a battle themselves.
My own mod does let you play the Romano-British (see my sig for the link). Just look at the readme.txt file in the .zip file for the instructions about the Romano-British provincial campaign. The rest of the stuff you don't have to install.
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
Re: Rebel Commander - Play as all the Emergent Factions in BI
Originally Posted by Monkwarrior
Great!!!
Congratulations ER. This is a master piece of modding.
Would you mind if I translate it to Spanish?
It is probable that many Spanish players would like to use it.
I will contact you for the uploading question.
Plz help ER to translate it !!!
tnx!
@ ER : You put the mod into RTW section (?)
Spoiler Alert, click show to read:
Check here to receive updates on this file Author: Epistolary Richard
Date Added: Nov 23rd 05
Size: 1.8 MB
Downloads: 1280
Compatibility: Rome: Total War
Screenshot: None
Installed By: 0 user(s)
Watched By: 3 user(s)
...
Re: Rebel Commander - Play as all the Emergent Factions in BI
Originally Posted by =E.T=
Sorry !!!
Don't exist a BI section.....
Great mod dude, but i guess i've found another bug. When I click on the family tree button, while playing the Slavs faction, the game crashes. Does anybody here experienced the same problem?
Re: Rebel Commander - Play as all the Emergent Factions in BI
Hi all
can someone point me in the right direction on a couple problems I'm trying to fix in RC, just preference choices.
I have made all the factions playable in RC except the slaves who I have placed back into non-playable section. I have maps, winning conditions and faction descriptions set-up and each non-playable faction looks and plays fine.
RB and the slavs also play fine however the ERER and WRER do not work for some reason. The 'show me how' icon does not pop up when the rebels appear and the same applies to the ostro-goths when they appear.
I have checked over what I can find, the triggers and the 'show me how' scripts but they all looks fine. Can anyone advise me on what I should be looking for and where? I have only added factions nothing else.
Re: Rebel Commander - Play as all the Emergent Factions in BI
The advisor appears generally telling me about events on that turn. She does not ask me if I want to take control and 'the show me how' icon is not highlighted.
Re: Rebel Commander - Play as all the Emergent Factions in BI
Ok I did a reinstall and added in the extra files slowly and now the WRER and ERER both work perfectly. I believe I left a cap in factions script above the slaves and this was causing the problem.
So now I have a RC mod which includes all the factions in the game with full maps rather then the X symbol, faction descriptions and winning conditions for all including WRER & ERER.
A couple of things I'd still like to see if I can fix are as follows,
Is it possible to swap the factions that trigger a rebel faction. For example make so that the Huns trigger the slavs and the Sanniands trigger the RBritsh? Reason I ask is that the player hubs don't match the faction types, RB have a barbarian look and the slavs a roman/sanniand look.
Second and again I know this sounds picky but I'm just interested to know is there a way to make the faction icon change to the correct colour and type, once you have switched factions on the player hub?
Re: Rebel Commander - Play as all the Emergent Factions in BI
Originally Posted by Numaan
im sorry but where do you put this rebel commander once you have downloaded it?
hi i have the big problem
i cannot download the file when i klick on it
there is a new tab where 404 - not found is on so can please somebody fix it, or send to me a different download link
Re: Rebel Commander - Play as all the Emergent Factions in BI
hi i have the big problem
i cannot download the file when i klick on it
there is a new tab where 404 - not found is on so can please somebody fix it, or send to me a different download link
Re: Rebel Commander - Play as all the Emergent Factions in BI
hi i have found a download link
my problem is im not a modder i downloaded the file
then i coopied the file into the bi file so now i can use the different fractions but when i use western roman rebels or eastern nothing happens i get on the campaign map but then nothing is happening
do i have to change anythin thx !
Re: Rebel Commander - Play as all the Emergent Factions in BI
This mod don't work properly. Family Tree ain't working for rebels of Western, eastern roman factions, the family tree of the slaves ain't working either.
Bookmarks