So here is a question....
with the addition of these factions within this mod, how many total playable factions does that add up to in BI?
So here is a question....
with the addition of these factions within this mod, how many total playable factions does that add up to in BI?
Cheers for this, I've been gagging to play Romano-British since I first saw them appear in BI.
Great!!!
Congratulations ER. This is a master piece of modding.![]()
Would you mind if I translate it to Spanish?
It is probable that many Spanish players would like to use it.
I will contact you for the uploading question.![]()
Plz help ER to translate it !!!Originally Posted by Monkwarrior
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tnx!
@ ER : You put the mod into RTW section (?)
Spoiler Alert, click show to read:
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Last edited by =E.T=; 02-09-2006 at 23:24.
Yes?Originally Posted by =E.T=
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
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yep! But, you may edite it
;)
A very nice mod, got me back to BI while I wait for EB's patch...
Thank you and excellent work![]()
I know I can edit it. What's wrong with it being in the RTW section?Originally Posted by =E.T=
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Thank you for the kind comments.
What would be really nice to round-off this mod would be if an artistically talented person was interested in producing some vanilla-standard in-game victory conditions maps for the Roman Rebels, Romano-British, Ostrogoths and Slavs.
Also, the Roman Rebels don't have a faction description. I don't know this period of history at all, so if anyone wants to take a crack at those two it would be appreciated.
With modding, there are 20 playable factions in BI (the 21st is the slave faction which, while playable, uses completely different rules than the others). The screenshot only shows 16 because that is the original 10 factions, plus the 5 emergent factions plus the slave faction, the mod doesn't unlock the other 5 factions that begin the game - but it is simple enough to do so by adding the two maps, campaign description and adjusting the descr_strat.Originally Posted by Divinus Arma
I wouldn't mind at all.Originally Posted by Monkwarrior
Last edited by Epistolary Richard; 11-24-2005 at 16:53.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Great job done Richard !![]()
Although I have already modded my ERE and WRE rebels to be playable factions, your mod seem to be much more interesting to play then my manual editing
Brilliant, Richard!
So the control-command does work properly with BI? Goody-good.
Holy bloody elephant tusks!
I'll ask my mod group mates but man this looks amazing and it's really just what I've been looking for. Err... would you be open to mod groups incorporating this into their mods, with full documentation and accreditation it goes without saying, please? Also, is there a way to change the Slavs so they emerge from the Sarmatians instead of the Sassanids and have the Romano-British emerge from the Franks instead of the Huns? It's a bit of a mod design thing (the Sarmatians and Franks are like the main modded factions which the Slavs and R-Brits should later emerge from) and we'd really appreciate it!
This really is - unspeakably incredible!
Hoping for your kind consideration,
Harlechman
Zulu Total War Team
Last edited by dclare4; 11-28-2005 at 01:41.
"Ad majoram Dei gloriam"
Yes, swapping them between starting factions is easy. Just have a look at the triggers at the bottom of export_descr_advice - they govern which faction gets the pop-up advisor allowing you to change control.
Also, you might want to change the Romano-British so they emerge in a different way (either on rebellion or on a specific date in descr_sm_factions or descr_events) as I'm running into a CTD two turns after they capture their first settlement.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
GJ, i been craving some romano-british, but ill have to wait until a bigger map/increased province map comes out before i get back into BI. Mundus magna has spoiled me. Everytime i get going against a non roman opponent, it just leads to boredom as the conquest of 2 or 3 provinces usually means defeat for a faction... kind of annoying. With mundus, you can actually enjoy a camp map for a solid month. Each faction has enough space to consolidate power and become formidable. Gotta watch out for unchecked Iberians.. Bull warriors can get nasty :)
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