A Barbarian Invasion Mod by Epistolary Richard
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What does it do?
Rebel Commander allows the player to play as any of the emergent factions which are not normally available to be played. Instead of modding the game to set-up these factions at the beginning, it allows the player to take control of these factions when they actually appear in the game - emerging after certain events or dates as in the vanilla game.
What version is this for?
It is for the vanilla Barbarian Invasion Expansion pack. It is not compatible with prior versions of RTW.
How big is it?
Approx. 2 meg
How does it work?
The emergent factions are marked as 'Not Playable at Start' on the Faction Selection Screen. To play as one of these factions, you must select one of the other factions that begins the game:
Note that, as in the picture, it's best to set it to 'No Advice' this will prevent automatic advice from blocking the Rebel Commander advisor.
The Eastern Roman Rebels
Start the game as the Eastern Roman Empire and play as normal. As soon as the one of your settlements rebels, the advisor will appear. Click on the 'Show Me How' button and the game will then transfer control from your starting faction to the rebels.
The Western Roman Rebels
Start the game as the Western Roman Empire and play as normal. As soon as one of your settlements rebels, the advisor will appear. Click on the 'Show Me How' button and the game will then transfer control from your starting faction to the rebels.
The Ostrogoths
Start the game as the Goths and play as normal. As soon as one of your settlements rebels, the advisor will appear. Click on the 'Show Me How' button and the game will then transfer control from your starting faction to the Ostrogoths.
The Slavs
As you can see from the third picture above, the world you enter may be very different from when the game started.
Start as the Sassanids. In your first turn the advisor will appear, click on the advisor to bring up her speech and then click on the 'Show Me How' button. The game will then go on autopilot until the Slavs emerge. Please wait patiently until this occurs. When it does, the game will stop at the beginning of your first turn and give you control.
The Romano-British
Also to note, the faction icon does not change until you either reload or return from the battlemap
Start as the Huns. In your first turn the advisor will appear, click on the advisor to bring up her speech and then click on the 'Show Me How' button. The game will then go on autopilot until the turn after the Romano-British emerge. Please wait patiently until this occurs. When it does, the game will stop at the beginning of your first turn and give you control.
And as a special additional feature, Rebel Commander also unlocks allows you to take control of the original Rebel faction.
The Rebels
The Rebels presents a unique challenge to experienced players - but be aware, the play of the Rebel faction is not recommended by CA and may crash.
To play as the rebels, select them from the Faction Selection Screen and start the game as normal.
Sounds great, where can I get it?
Right here: Download
Mod Compatibility
More advanced users may wish to make Rebel Commander compatible with their own personal mods. Rebel Commander should be compatible with most lightly modded games (eg, ones with modded skins, unit stats, unit formations, additional units etc.). It does however mod the descr_strat file which any map mod will also alter.
To make Rebel Commander compatible with a map mod, install it as normal but do _not_ replace the descr_strat file. Instead go into your original descr_strat file and move the emergent factions from unplayable to playable at the top of the file. This was the only change made in this file.
If you'd like to incorporate Rebel Commander within your own mod for public release, then please feel free to do so. I only ask that you let me know that you're using it and give appropriate credit.
Thanks go to Myrddraal for inspiration and advice.
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