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Thread: Conceptual design of a Wars of the Roses game

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  1. #31
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Conceptual design of a Wars of the Roses game

    Harlechman, dividing the shires into smaller regions would technically not be a very wise decision. I have to write a script that enables the AI to base a decision on how the enemy armies are positioned. Very easy to do with 4 regions, a bit more difficult with 40 regions but 100+ regions would make it a nightmare and possibly 100,000s of scripting lines (because scripting commands are far from flexible). I don't know how much R:TW can handle and limiting the amount of regions is one way of safeguarding the feasability of the project.

    However there is nothing that can stop us from adding a whole bunch of lords. If the Royal army passes through a shire then it could pick up a whole with his personal retinue. Or the Royal army automatically gains Lords from the 4 most loyal regions. This beefs up the royal army from the start and makes its composition a bit more interesting if it fails to merge with dukes.

    So I can certainly use the coat-of-arms that you have found.

    Cheers,
    Duke John
    Last edited by Duke John; 12-12-2005 at 14:06.

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