GeoffreyS
The AI will only be as clever as I can script it, but I have confidence that it can be a bigger threat than the R:TW AI that sends in armies in pieces.


GrimSta
I cannot use percentages but I am tinkering with the idea to implement some kind of "critical mass". After Towton and Tewkesbury the Lancastrians were severely beaten and they had no hope of recruiting new armies anywhere in uthe near future. A few uprisings faded away once they heard of a major victory. So in the game your aim is to set up a big battle and win it so you can make a statement saying: "I am the rightfull king!". But if you lose then run fast since England won't be a safe place anymore. And that will make battles quite a bit more dramatic.


Ah, I was expecting you already Clare

Was thinking for the minor nobles/leaders you could make specially recruitable retinues that would only be available in that leader's particular area like Bonville, Roos, Scrope, Devreaux.
Each noble will get retinues with their own livery and banners. And the retinues will only be available in the shire that the noble controls.

Was thinking of having a 'Parliament section' - you create a landmass surrounded by mountains or other impassable terrain and within you have nothing but diplomats of the various factions.
Diplomats or other agents are not used in this game since the diplomatic system would not work. However, do you know wether parliament can be put in the mod somehow? In Kingmaker parliament could be called and depending on the number of votes a player has he could assign empty offices (noble died).

So vassalage as well as granting titles (and I modded some titles into offices) was key to the game. Now if you can figure out a way to replicate this in RTW then I'll play Lord Stanley and crown you king at Bosworth!
Perhaps it would have added more replay value if you could control a noble, but that would also mean that there would let's say 15 factions. Since the AI is entirely scripted and the scripting commands are far from flexible it would quickly result in hundred thousands of script lines... which perhaps isn't impossible after all...
Do you know the boardgame Kingmaker? In that game you control a group of nobles (which vary during the game) and the goal is to be the one that controls the sole king at the end of the game.
I did think about wether the mod should take the noble point of view. But then you would be stuck with playing mostly with just the noble's retinues. When playing the king you can control many nobles and seeing all their colours on the battlefield is one of the main attractions of this mod.

I don't think that I could script vassalage. And even then it would probably mean using not user-friendly solutions since my tools are limited. But I might be able to include granting titles.
I'm limited to thinking 'within the box'.
Try thinking in terms of boardgames; counters, cards, pieces and a limited amount of them. It's less flexible than a computergame but that doesn't always mean less fun or challenge. Don't think in variables, tons of names/titles/nobles or complicated formulas since I cannot script that.

Cheers,
Duke John