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Thread: The very useful(cough cough)schiltrom replacement

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    Member Member Ragnor_Lodbrok's Avatar
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    Default The very useful(cough cough)schiltrom replacement


    The Roman losses were aprox. 1000 and mine were also 1000.
    Have you created other weird replacement for formations?

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    Member Member Dagobert II's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Hehe.
    Great screenshot.
    I bet arrows won't take that formation out.


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    Nobody Important Member Somebody Else's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Inverse cantabrian circle's always a good one... horse archers riding 'round and 'round the enemy.

    (I think they call this the 'circle of death' in Mechwarrior)

    I also like making a 'big fat wedge' with a whole heck of a lot of cavalry and busting straight through the centre of an enemy line to their general. With mine in the lead, of course.
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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    By virtue of enemy attacks I was actually slowly forced into a similar formation, but that was unintentional.

    https://forums.totalwar.org/vb/showthread.php?t=54780
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    Hǫrðar Member Viking's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Quote Originally Posted by Ragnor_Lodbrok
    The Roman losses were aprox. 1000 and mine were also 1000.
    Have you created other weird replacement for formations?
    It was some nasty casualties you got there, looks like regular phalanx formation works out much better somehow.

    Haven`t created any weird formations, but I use to line up my phalanxes such that they slightly overlap, leaving no gap for the enemy to break through, and presenting a solid wall of spears.
    Last edited by Viking; 11-22-2005 at 19:42.
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    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Quote Originally Posted by Somebody Else
    (I think they call this the 'circle of death' in Mechwarrior)
    Ahhh... good old circle strafing...

    And on the same note, I wish there was a button for the unit to automatically perform the circle of death using HA in RTW instead of the cantabrian circle.

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    Member Member dismal's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    I think a lot of us use that formation (or used since the phalanx is not much of a factor in BI. There was a thread about it a while back.

    Ideally you really need 4 or so archer units to put in the middle. This keeps the romans from peppering you with ranged units.

    It also works better if you find a small round hill that does not give them the option to attack from above you.

    Inverse cantabrian circle's always a good one... horse archers riding 'round and 'round the enemy.
    What I like to do is send 2 units of HA's to the right (or left) flank of the formation. One stays goes to the back at a about a 45 degrees angle to the right side, the other stays in front at about a 45 degree angle. Usually, the defending unit leaves formation and starts chasing after one of the units of HA. At that point you slip the other on in behind it. It's actually rather sad when the unit of infantry realizes it can't catch either unit of HA and can't avoid being shot in the back. They stop running and wait to die.

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    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    it's a good formation, but you do need high morale units, or else a unit routs and the formation get's disrupted, causing the other units to suffer morale loss- and rout.

    Still, I don't use this formation to often, seems like giving the AI even less chance than it has already.

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    Member Member LordKhaine's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Works better if you do it against the side or corner of a map, and have archers and perhaps an onager unit. And a couple of cavalry units to mop up the routing enemy..

    Not that I use such rather cheap tactics often.. *whistles*
    ~LordKhaine~

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    Amanuensis Member pezhetairoi's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    I use them all the time with the Germans. Massed cavalry in the middle, phalanx ring on the three sides (front facing the enemy and the flanks of that face) and archers dispersed throughout the space. If I have enough spears I cover the fourth side, else I just throw whatever other infantry I have there.

    Not a single unit has ever broken before, and never has any unit suffered more than 40 out of 240 dead, even when practically the entire enemy army is piling itself on it, even when I never had archers. Usually the massed cavalry charge through the phalanx when the first units start wavering is enough to set the entire army running. Roman ranged units usually never manage to do me any damage because they usually have time for one salvo, then the heavy infantry are upon me and the scripting automatically stops the ranged attacks for fear of FF.

    But this formation is spectacularly useless against phalanx attack. I was doing Germans vs Greek with this formation, and I went off for a cup of tea while the enemy hoplites and militia hoplites shattered themselves on me. I came back to find that the front-facing spear warband had only 80 men left (holy shit) and falling fast, and the others were all in various stages of being mauled. My cavalry had to save the day by charging straight into the weakest militia unit to break it and force a gap to outflank the others. This was without archers, see.


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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    I wish RTW had an overlap penalty.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Amanuensis Member pezhetairoi's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Yeah that would certainly liven things up a bit, wouldn't it? ^_^


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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    It could make the AI more challenging or alot stupider.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Quote Originally Posted by Dagobert II
    Hehe.
    Great screenshot.
    I bet arrows won't take that formation out.
    I bet the opposite... wherever you put an archer, there is a soldier showing his unprotected back. You just need to shoot on the faraway unit, not the one you're facing.

    Louis,
    [FF] Louis St Simurgh / The Simurgh



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    Default Re: The very useful(cough cough)schiltrom replacement

    Quote Originally Posted by Louis de la Ferte Ste Colombe
    I bet the opposite... wherever you put an archer, there is a soldier showing his unprotected back. You just need to shoot on the faraway unit, not the one you're facing.
    Swoosh demonstarted this to me very nicely in RTW v1.1 when I had a Roman infantry army, and she had a Sythian horse army. I had to form a circle with my infantry to protect against flank attacks, and all my units were shot in the back and decimated.

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    One of the Undutchables Member The Stranger's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    use likewise formations al the time...i

    have the maginot line
    broken arrow
    the fortress
    the turtle
    the triple defense battleline (wisch is my standard)

    We do not sow.

  17. #17
    Iron Fist Senior Member Husar's Avatar
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    Default Re: The very useful(cough cough)schiltrom replacement

    Quote Originally Posted by Louis de la Ferte Ste Colombe
    I bet the opposite... wherever you put an archer, there is a soldier showing his unprotected back. You just need to shoot on the faraway unit, not the one you're facing.

    Louis,
    That was the first thing I thought as well.

    Quote Originally Posted by Puzz3D
    Swoosh demonstarted this to me very nicely in RTW v1.1 when I had a Roman infantry army, and she had a Sythian horse army. I had to form a circle with my infantry to protect against flank attacks, and all my units were shot in the back and decimated.
    Have you tried turtle formation? It helped me once against a friend who played egyptians.


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