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Thread: Editing Garrison Effects?

  1. #1
    Now sporting a classic avatar! Member fallen851's Avatar
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    Oct 2005
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    Default Editing Garrison Effects?

    I'm been searching through the files, but I can't find anything that has to do with garrisons. Does anyone know if garrison effects can be edited?

    I'd like to reduce the effect peasants (and only peasants) have when garrisoning.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  2. #2

    Default Re: Editing Garrison Effects?

    Not as far as I'm aware.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
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    799

    Default Re: Editing Garrison Effects?

    That is very unforunate. Oh well, plan B: Make peasants upkeep cost more. That should reduce the effectiveness of peasants garrisoning.

    Anyway, since your a mod, can you please take off the restrictions on what forums I can and can't post in? It is really annoying. I'd also like the ability to edit my posts, cause my posts are often prone with spelling mistakes and in other forums I often edit them many times.

    Thanks for any and all help.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  4. #4

    Default Re: Editing Garrison Effects?

    You can always consider removing peasant units entirely from the game - that's the way a lot of mod teams have gone.

    As for posting rights, I'm afraid you need an admin rather than a moderator. It is only by special exception that Junior Members can post in the RTW Modding Forums. When you become a full Member you'll have an edit ability and wider posting privileges. If you have any questions about Membership then please ask in the Entrance Hall.

    Until then, I recommend using the Preview Post ability and then reread what you have written - allowing you to correct mistakes before they're posted.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

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