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  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default simple EDB questions

    Ok ive read about on EDB and i just have a couple of questions. My questions apply to Vanilla1.2.


    Ive read that there can only be a maximum of 64 building trees with a maximum of nine buildings per tree. Ive also read that the entire file can only have a maximum of 500 recruitment statements. Are these limits true and what other similar limits are there?

    what exactly does the upgrade section do? Does it give the player access to the buildings it upgrades to? Or does it mean that if an upgrade building is built it will be replaced by that building? Or both?

    When you use the building_min_level requirement i assume that you need the building specified or any building farther to the right in the building tech tree?

    Are the wall ability combinations hardcoded?

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: simple EDB questions

    I find it very hard to believe that no one can answer these questions.

  3. #3
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: simple EDB questions

    Explain more so we could understand.

    1.So, the limit is 500 units, 255 for models.
    2.An upgrade building will replace the current building....

    4, I'm totally out.... I don't know.

    5. Wall combinations?! Explain more....
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  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: simple EDB questions

    1. I can confirm the 64 and the 9, I have no idea about the 500...

    2. Upgrades replace the base building, but you gain the benefits of both; the base building must exist before the upgrade can be built.

    3. Can you clarify your question, please? building_present_min_level requires you to specify a building tree, a logic token (>, >=, =, <=, <) and a level

    4. I think so, at least if I correctly understood the question.

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: simple EDB questions

    Quote Originally Posted by alpaca
    2. Upgrades replace the base building, but you gain the benefits of both; the base building must exist before the upgrade can be built.
    So the bonuses from buildings will stack? So if i have a building that gives +5 and its upgrade also gives +5 then will i get a +10 total?

    Quote Originally Posted by alpaca
    3. Can you clarify your question, please? building_present_min_level requires you to specify a building tree, a logic token (>, >=, =, <=, <) and a level
    Are you sure that building_present_min_level requires a logic modifier? I dont remmeber reading anything about that. What would be the syntax to use that requirement?

    Quote Originally Posted by alpaca
    4. I think so, at least if I correctly understood the question.
    What i was referring to were entries such as "tower 0" would later upgrade to "tower 1" etc for walls and gatehouses as well. I read that the wall/gatehouse/tower combinations are hardcoded for each type of wall even though it would seem that you could edit them in EDB.

  6. #6
    Bibliophilic Member Atilius's Avatar
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    Post Re: simple EDB questions

    Use of building_present_min_level doesn't require a logic token, see the entry for the blacksmith in RTW 1.2:

    blacksmith requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader
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