
Originally Posted by
alpaca
Hmm ya sorry I mixed that with the scripting condition ;)
And yes, the ports will satisfy the condition unless you use:
building_present_min_level trader and not building_present_min_level port in the same requirement
Ok thats what i figured.
For my last question in EDB under the wall entires youll find the various wall abilities like this:
Code:
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
}
Ive read that these combinations are hardcoded for each level of wall even though it would seem like you could edit them. Is that true?
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