Quote Originally Posted by alpaca
2. Upgrades replace the base building, but you gain the benefits of both; the base building must exist before the upgrade can be built.
So the bonuses from buildings will stack? So if i have a building that gives +5 and its upgrade also gives +5 then will i get a +10 total?

Quote Originally Posted by alpaca
3. Can you clarify your question, please? building_present_min_level requires you to specify a building tree, a logic token (>, >=, =, <=, <) and a level
Are you sure that building_present_min_level requires a logic modifier? I dont remmeber reading anything about that. What would be the syntax to use that requirement?

Quote Originally Posted by alpaca
4. I think so, at least if I correctly understood the question.
What i was referring to were entries such as "tower 0" would later upgrade to "tower 1" etc for walls and gatehouses as well. I read that the wall/gatehouse/tower combinations are hardcoded for each type of wall even though it would seem that you could edit them in EDB.