Quote Originally Posted by alpaca
Hmm ya sorry I mixed that with the scripting condition ;)
And yes, the ports will satisfy the condition unless you use:
building_present_min_level trader and not building_present_min_level port in the same requirement
Ok thats what i figured.

For my last question in EDB under the wall entires youll find the various wall abilities like this:
Code:
            capability
            {
                wall_level 2
                tower_level 1
                gate_defences 1
                gate_strength 1
            }
Ive read that these combinations are hardcoded for each level of wall even though it would seem like you could edit them. Is that true?