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  1. #1
    Gwledig of the Brythons Member Agraes's Avatar
    Join Date
    May 2005
    Location
    Brittany (France)
    Posts
    270

    Default Factions and cultures

    Well, for my mod Arthurian : Total War I need to have 20 factions in 5 cultures. How I could do that ?

    BRITON CULTURE (ROMAN)
    Dyfneint : WRE
    Dyfed : ERE
    Gwent : WRE Rebels
    Llydaw : ERE Rebels
    Alcluyd : Goths
    Rheged : RomanoBritish
    Gododdin : Ostrogoths
    Powys : Slavs
    Gwynedd :
    Ynis Manaw : Berbers
    Elmet : Sarmatians
    Ebrauc : Roxolani

    FRANKISH CULTURE (NOMAD)
    Franks : Franks

    PICTISH CULTURE (EASTERN)
    Fibb : Celts

    SAXON CULTURE (BARBARIAN)
    Saxons : Saxons
    Juts : Burgonds
    Angles : Alamans

    GAEL CULTURE (CARTHAGINIAN)
    Ui Neill : Huns
    Dal Riada : Lombards
    Mumainha : Sassanids

    Is it possible ? I know how to change faction name, but when I replace a faction culture in descr_sm_factions I got a CTD.

    Also, can someone tell me how to make playable and 'normal' civs for the Roman Rebels, Ostrogoths, RB and Slavs ?

  2. #2
    Shae'en M'taal Member Andreas's Avatar
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    Nov 2004
    Location
    Sweden
    Posts
    568

    Default Re: Factions and cultures

    it should work, I have replaced cultures several times, and it has worked...

    And for the others, you have to remove all spwan_on_event, spawn_on_revolt and that, form descr_strat and sm_factions....
    Supporter and retired teammember of the Wheel of Time mod.

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