Results 1 to 2 of 2

Thread: Question about skelingtons

  1. #1

    Default Question about skelingtons

    Ok i have read the tutorial and i have been playing around. I have added a new archer animation to the game by replacing the existing one. But now i want more than one archer animation how do i do this?

    I have read the tutorial and it says put them in a folder and pack them, but how does the game no which animations are the attack ones (or is that done with the LID_62 etc)

    So if i want new animations in a skeleton i could say "LID_62 Attack"

    Sorry if this has already been explained or this isn't possible

  2. #2

    Default Re: Question about skelingtons

    The actual animations have 'events' which are linked to animations in the skeleton file. When, say, and archer readies it's bow for firing, it would look to see which animation was linked to that action in the skeleton file. The name of the animation is not the trigger.

    You can use XIDX to point an event to a new animation, and it is definitely possible to have more than one archer animation
    Careless Orc Costs Lives!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO