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Thread: Peasants -- can they be more than fodder?

  1. #1
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Peasants -- can they be more than fodder?

    How can you use peasant units in combat and make a useful contribution to the defense/attack strategy you're using?

    ...And no, I mean your standard garrison quality peasant, not the triple chevron all gold mega-peasant that pops up from time to time.

    So ladies and gents, how do you use 'em?
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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    Member Member Celt Centurion's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Quote Originally Posted by Seamus Fermanagh
    How can you use peasant units in combat and make a useful contribution to the defense/attack strategy you're using?

    ...And no, I mean your standard garrison quality peasant, not the triple chevron all gold mega-peasant that pops up from time to time.

    So ladies and gents, how do you use 'em?
    My imagination for this is probably somewhat limited, but "if" I have them, I will let them dig the sapper tunnel, and push the towers to the wall. After the wall collapses, or the tower is in place, I "white flag" them to get them out of there, and send in real troops to take the walls.

    I have never even seen peasants who were any good in a fight except the triple chevron/all gold ones that pop up when I get thrown out of a city.

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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    .
    They are good to clean up routing enemy infantry. With missile support they can do well against rebels too.
    .
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    You can use them to back the line, or at the end of a line in a slightly "refused" position. This keeps them out of the fight while covering the flank and thereby providing some morale boost of your units (especially those at the end of the line.) This is dangerous on VH unless you have a good enough general/morale to keep the peasants from routing just standing there or if they are at all threatened.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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    Member Member Shoraro's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I do remember one battle as the Greeks where I used a unit of peasants to successfully flank in a sally battle.

    It was against low tech units obviously, but you can get some use out of them.
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    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    There was a rather large gladiator uprising in Spain at one point, and all I had were three modest units of Hastati, a unit of velites and four peasant units. I stuck one peasant unit behind an overextended line of Hastati and hid the rest of the peasants in some trees nearby. Once the gladiators were just about held by the Hastati and hurting them badly the peasants charged their flanks. Worked a treat.

    So peasants can be used, but only really as backup or when in a superior position; even then they tend to rout.

    Edit: and sometimes I use them to draw the attention of enemy archers and soak up the arrows, thereby sparing more important troops.
    Last edited by Geoffrey S; 11-27-2005 at 11:31.
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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Quote Originally Posted by Red Harvest
    You can use them to back the line, or at the end of a line in a slightly "refused" position. This keeps them out of the fight while covering the flank and thereby providing some morale boost of your units (especially those at the end of the line.) This is dangerous on VH unless you have a good enough general/morale to keep the peasants from routing just standing there or if they are at all threatened.
    That is about what I use them for... But I also let them engage enemies who are tired or already engaged. Those numbers will really tire the enemy out (you get tired of killing eventually), and they will strengthen the line for a vital period oftime until you can defeat te enemy in another part of the battle.

    The one thing you musn't do is to let them stand in the line prior to contact. Engaging fresh enemy linetroops with Peasants is the perfect way to get a massrout very fast.
    You may not care about war, but war cares about you!


  8. #8

    Default Re: Peasants -- can they be more than fodder?

    Absorb enemy missile shots.

  9. #9
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Quote Originally Posted by HarunTaiwan
    Absorb enemy missile shots.
    You can do that, but they will drop so rapidly that they are likely to rout...and that is not good for your army. It's a fairly costly diversion that has potential to produce a rout.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  10. #10

    Post Re: Peasants -- can they be more than fodder?

    Quote Originally Posted by Celt Centurion
    My imagination for this is probably somewhat limited, but "if" I have them, I will let them dig the sapper tunnel, and push the towers to the wall. After the wall collapses, or the tower is in place, I "white flag" them to get them out of there, and send in real troops to take the walls.
    As you say, peasants are useful in sieges - it doesn't matter about their casualties when trying to take a section of wall with ladders or a siege tower. Just as long as enough survive to man the equipment Also useful on rams and as you say sapping points - if saps collapse, then at least you haven't lost your backbone siege force.

    However, you should use them to take the walls, once the siege equipment is in place. As long as you keep them well away from the defenders (totally avoid melee), you can have a unit or two of peasants run round the perimeter of the walls and take the remaining 3 gateways. This way, you can choose an entrance that suits you, and more importantly, the towers you have taken will fire inwards upon your foes - less to butcher when you reach the town square

    Look for unguarded sections of wall - you can always redeploy your siege equipment to confuse the AI. Take hold of 2 sections around where the enemy are positioned, and simply take the remaining perimeter.

    Also, peasants are useful at bogging down enemy shock weapons like elephants and chariots. Casualties may be high, but at least you can temporarily halt an enemy assault, and then launch your own counterattack.


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    Hǫrðar Member Viking's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Heh. Today I won a siege battle with 5 units of peasants against 2 units of levy spearmen, 1 unit of camel riders and 1 unit of both mountain slingers and desert archers. It was a hard fight, but I had about 80 peseants left after the battle(playing on large).
    My peasants had no experience, nor weapon/armor upgrades.

    Edit- I was defensive, btw.
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    Just another pixel Member Upxl's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I use them often to stand in the frontline.

    When the enemy advances they stand their ground for a couple of secs.
    It buy’s time for my skirmisher’s/archers to empty their missiles.
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    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I use them to stand behind my more experienced front line soldiers that are actual soldiers not peasantry. When the battle seems rough I charge them into the fray. Seems to add too much weight for enemies sometimes...


  14. #14

    Default Re: Peasants -- can they be more than fodder?

    They can be useful flankers if they have weapon upgrades and armour, I mean they can just tip the balance in your favour by killing a few wavering enemy troops leading to a general rout. I suppose keeping them in deep reserve until the enemy troops are exhausted and THEN flanking them might cause a rout, so they have a use but an extremely limited one.

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    Date Harumune Member Herakleitos's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I use them to for migration purposes only. There is no place in my armies for them and neither do I deem them worthy to garrison my cities.

    'ho polemos pater pantoon'

  16. #16
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Interesting.

    I have found them useful in city defense -- which is what prompted my query.

    In a palisade defense, I once used them to attack a unit of archers that were flanking up another street. Since the archers were on the move, they were more or less straight into the hand-to-hand. Worked decently and actually killed at 5-4 ratio.

    I also have used them in wall defense to absorb an attack by an enemy wall unit. They very quickly wanted to route, but were in f-t-t-d mode of course. Took the opponent bags of time to hack through them, and javelins/arrows from below worked well on the bunched up enemy units. Very weak when my real infantry went up to have at them.

    I have yet to find a good siege assault mode for them, but the sap effort might be it. Have to try.

    I do, eventually, phase them out of my garrisons as well, but they are useful for #s for law & order purposes while filling out a proper garrison that can actually defend. Even then, I might keep 1-2 around for the purposes listed above -- jobs which involve more dying than killing.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

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    Senior Member Senior Member Oaty's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Draw a line with your normal units, then take units from the center and place them back as a reserve. Now throw some peasants in that whole. Now when the A.I. gets close they will most likely assault your center. Better yet keep advancing while the A.I. assaults the center. Now the A.I. will be surrounded on 3 sides by decent troops and I'm sure you can figure out what to do from there.

    Another good one is to put them in guard mode on the city streets. tiring the enemy until they hit your good troops.
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    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Why do I always here of fighting inside cities. If I lose a town it's from the walls and no where else. I put every unit on the walls that are infantry and every cavalry blocking the gate...

    Is it just me?


  19. #19
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Alexander, I'd agree with you but with no stacking penalties the A.I. will cheese you at the gate stacking all 20 units at you at one spot, wich makes it a 15 aecond battle once they breach the walls.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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    Member Member Productivity's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I put a unit of arcani in them in multiplayer... nasty little surprise

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    Member Member Darius's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Well one thing I've used them for from time to time when I somehow end up with them, most times on accident, is to use them for psychological warfare. That may sound weird but hear me out. What I do, is once I'm sure that all the enemy units are thoroughly engaged and wont be able to withdraw from combat, I move them behind the enemy. Now once they are there, they stay there, they dont attack, they dont run around, just stand there. By being there, they absolutely freak the heck out of the enemy for some reason, because apparently a disorganized group of people with sticks wearing ratty old clothes and what not are simply terrifying to have behind you. They may wipe their boogers on you or something. So the enemy are just like "0MGZ TEH PEASANTS, WE ARE D00MZ0RED!" and then start running around like idiots, and as they attempt to pass through the peasants the evil men with sticks then occasionaly wack a couple of them on the head as they run by but mostly just wondering why everyone thinks they're so scary, the boogers arent THAT big.
    All men will one day die, but not every man will truely live.

  22. #22

    Default Re: Peasants -- can they be more than fodder?

    Quote Originally Posted by Alexanderofmacedon
    Why do I always here of fighting inside cities. If I lose a town it's from the walls and no where else. I put every unit on the walls that are infantry and every cavalry blocking the gate...

    Is it just me?
    I find the streets much easier to defend, the tight confines mean even low grade troops in good formation can hold much larger forces at bay whilst you use the streets to flank with cavalry or heavy infantry. If defending the walls looks a pointless exercise I withdraw once i've repelled the first wave to the gate and then the streets. The enemy gets crammed into them and you can cause huge casualties in the process.

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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    Quote Originally Posted by Alexanderofmacedon
    Why do I always here of fighting inside cities. If I lose a town it's from the walls and no where else. I put every unit on the walls that are infantry and every cavalry blocking the gate...

    Is it just me?
    I almost never end up defending a siege anyway...I sally once each turn until I have beaten even a far larger enemy in detail. About the only time I'm defending a siege assault is with little wooden walled villages.

    This is why I have not been interested in weakening missile shots by the defensive structures...they keep ME honest, rather than them being an impediment to the AI. The AI isn't really facing them.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  24. #24

    Default Re: Peasants -- can they be more than fodder?

    If I cannot afford a proper army I sometimes create an open box or rectangle - good units at the edges where attack is likely, and peasants inside. Provided there is a general, peasants can fight adequately enough if suppported. The ai Romans seem to have a habit of stacking peasants with first cohorts - which is not something I understand.

  25. #25

    Default Re: Peasants -- can they be more than fodder?

    Ive found peasants vital during my WRE campaign, without them i'd never and i mean NEVER of been able to hold the empire together, I have thousands of them in cities as garrisons to keep the peace.

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    Member Member Cras's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I use them to keep the pease... or take a spot on the map where rebels seems to turn up every so often..

    ;-)
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    Senior Member Senior Member Vanya's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    GAH!

    Vanya sez... pheasants are actually quite tasty--a delicacy, indeed!

    So, eat them, over some fava beans and a nice Chianti!

    GAH!
    [Sips sake, eats popcorn]

  28. #28
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    .
    Nice to see the father of GAH!™ active in these parts!
    .
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    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  29. #29
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    I have used peasants successfully a few times, but the only area where I have had unusual success with them is when defending a city assault. A few times I've been unlucky enough to have a city garrison mainly composed of peasants assaulted by the enemy before I could get reinforcements there. Some of those times I have still won. In those cases, I always deploy in the town square. This negates morale for me and allows the mass numbers of the peasants to become more of a factor. If I'm lucky enough to have at least one other semi-decent unit in the city with them, I try to surround the incoming enemy in the square with the infantry and then hit them in the rear with the 'better' unit. Sometimes this works, sometimes I die to the last man. For an example, refer to the "Miracle of Thessalonica" in the BI PBM write-up in the Throne Room.


  30. #30
    Provost Senior Member Nelson's Avatar
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    Default Re: Peasants -- can they be more than fodder?

    My peasants only get garrison duty. They occasionally get to sortie and fight rebel peasants but never travel with the real armies.
    Time flies like the wind. Fruit flies like bananas.

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