My mod is based on the assumption (and I'm sure many will disagree with me) that less changes, rather than more, make RTW 1.3 (mod is for 1.3, I don't own BI) better.
So I got some skins together (used many parts of webbirds skins to create my own skins, all of which were done myself, they are realistic but are still based on the motiff that Germans have red shields and stuff) did some matching unit cards and got sprites to match, bugfixed stuff, improved the AI, rebalanced soldiers and movement to make the game more balanced (archers/cavalry less effective) as well as giving longer battles, fixed the pila so the AI used it as well as creating a better pila system (I expect every mod to adopt this), balanced the campagin a bit, opened up all the factions for the campaign, removed lame ahistorical units (a lot of units got removed...).... I'm sure I'm forgetting stuff... it really isn't anything special, I don't expect many people (if any) to play it. It doesn't add units which seems to be wildly popular, it just makes the game harder and longer. I use a lot of other authors work, most of it edited heavily by me, so I'm trying to contact those authors to make sure I can use their stuff before I release this mod.
Bookmarks