Can someone list all the new things in the VI expansion pack before I buy it. I mean EVERYTHING. I have to go to school soon so I won't be back for a while(hehe not that it matters).
Can someone list all the new things in the VI expansion pack before I buy it. I mean EVERYTHING. I have to go to school soon so I won't be back for a while(hehe not that it matters).
Women's English
Yes = No
No = Yes
Maybe = No
We need = I want
We need to talk = I need to complain
You're ... so manly = You need a shave and you sweat a lot
You're certainly attentive tonight = Is sex all you ever think about?
This kitchen is so inconvenient = I want a new house
That's from the website. I'd need to be on my own pc to give a better list.But we haven’t forgotten the main Medieval: Total WarTM game. The expansion pack also includes:
- Three new playable factions - the Aragonese, the Sicilians and the Hungarians.
- New units for many factions, including elite Arabic Faris cavalrymen, Russian Druhzina Cavalry, Hungary Jobbagy Infantry, and the fearsome, amazing Organ Gun - a Medieval “machine gun” of sorts!
- A new pre-battle system that allows you to scout out enemy forces and organise your reinforcements before a battle.
- Boiling oil in sieges! Beware of sending your men to attack the castle gates!
- Tweaks, changes and improvements to gameplay, including a couple of new buildings on the technology tree!
- A brand new Viking Era campaign with a completely new map of the British Isles and Scandinavia.
- 8 new Viking Era factions, including the Saxons, Welsh, Mercians, Northumbrians, Scots, Picts, Irish - and not forgetting the Vikings!
- A new Viking Era technology tree - including Drinking Halls, Sacrificial Shrines, a Warrior Hold and a few surprises.
- New Viking Era military forces, including Huscarles, Saxon Fyrdmen, Viking Thralls, extremely scary and shield-bitingly fearsome Berserkers - and more!
Hmm, the main advantage to upgrading to VI is that you get to play the various mods created as the vast majority are for 2.01. Some that I've tried are MTW XL, BKBs Supermod, Napoleonic TW, and Hellenic TW. They're all quite enjoyable if you ever get bored with the release version.
Do the new Mediaval Factions have units that they only have? Because I could make them playable in 1.1.
Women's English
Yes = No
No = Yes
Maybe = No
We need = I want
We need to talk = I need to complain
You're ... so manly = You need a shave and you sweat a lot
You're certainly attentive tonight = Is sex all you ever think about?
This kitchen is so inconvenient = I want a new house
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Consider VI as MTW x 2...or at least 3/2. Apart from the additional campaign, the enhancements and moddability options are unmatchable. In many ways, VI is more moddable even than RTW + BI. Do get it; it's cheap nowadays and worth every Florin.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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No excuse not to get it, its so cheap now. As well as the new campaign, extra units blah blah, attrition in sieges is higher (good), info managment is slightly improved, and, best of all, if you have multiple battles in one turn, you can save between battles. For me, it was worth buying for that feature alone.
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
No. The Aragonese have the same line-up as the Spanish (both get Spanish Javelineers), the Sicilians are a standard Catholic faction with Italian/Byzantine ships. The Hungarians do have two unique units: Jobaggy (cheap but weak javelineers) and Szekely (excellent horse archer unit: fast and better-than-average melee stats).Originally Posted by Gtafanboy
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If you're into mods, the Modlet initiated by yours truly rearranges unit availability among a few other things. (The unfinished beta will be released -hopefully- shortly.)
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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In my opinion several tweaks to the campaign makes management easier to handle and that's the part of the game that I personally enjoy the most.
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