Results 1 to 16 of 16

Thread: XIDX Bug

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default XIDX Bug

    I've done the process twice now to make sure and XIDX won't pack LID_01_Standing idle new actor.cas Anyone got any suggestions as what to do or whether this is a bug or my error.

    Regards,

    Sundjata

  2. #2

    Default Re: XIDX Bug

    I have not had a problem with this before. Not in 1.2 anyway!

    When I have had problems in the past with fiels not getting packed, it was usually down to me mis-typing something in anim_list, or else through changing the case of the .cas ( from .CAS ) on the end...though the last one packs OK, but you get a 'file not found' error on running the game!

    What error message are you getting?

    Lastly...if the thing is corrupt, let me know..I can send you a replacement anim file to test if you don't have a backup.
    Careless Orc Costs Lives!

  3. #3
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: XIDX Bug

    Thanks for the response. Sorry, yeah, I didn't mean to say repack. It repacks alright until you try to start the game when it shows there was a problem. The error says "cannot find file data/animations/fs_rifle/fs_rifle/fs_rifle/LID_01_Standing idle new actor.cas" It's telling me it can't find it but its obviously looking in the wrong place because it comes up with fs_rifle three times when the file is clearly in data/animations/fs_rifle.

    To try and fix the problem I typed in XIDX chpath fs_rifle all data/animations/ data/animations/fs_rifle/ which should have changed the place it looks for it and XIDX says "91 strings replaced" which is what I expect. Yet it still doesn't work for some reason.

    Regards,

    Sundjata

  4. #4

    Default Re: XIDX Bug

    check the syntax in anim_list VERY carefully, and the same in your new animations folder. I had it the other day....I had .cas in the anim_list, and the actual file was .CAS. Also check spaces between words etc.

    I have had this more than once, and every time it led back to me mis-typing something in the anim_list which resulted in it not being added to the pack.

    Another possible cause is a name change in your anim file when you saved it.

    Don't think XIDX is the problem...at least it never was for me! I was teh problem each time
    Careless Orc Costs Lives!

  5. #5
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: XIDX Bug

    Bwian> so XIDX for animation works fine for BI? I have not tried it for BI and one person said it no longer works.

  6. #6

    Default Re: XIDX Bug

    Wlesmania.... I am still focusing my modding on 1.2

    I couldn't get so many of teh effects and other tricks to work on BI. I also haven't really bothered to do much testing of anims on BI yet. The last version of XIDX does extract both anims and skeleton files, but I was seeing a lot of odd behaviour on the anims when I imported to Max, so I left it there.

    I don't know for sure if the re-pack works now. Seemed a bit pointless until everything else was OK for BI modding

    To be honest, with the Mod I am working on, BI doesn't really offer me anything essential, just some eye-candy and a few extra options I can live without.
    Careless Orc Costs Lives!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO