Marketed at 12 year olds up now there could be a reason.
They take a fantastic game/military simulation like Medieval total war then dumb down the realism to create a game RTW appealable to children did you not hear the expression, boys will be boy's, YES kids will behave like kids when in the lobbies you make a game for kids then Gawp at childish behaviour in the lobbies![]()
The Sparkling! units in BI and Beserker animations are downright condesending, whats next -lightning bolts? the inhuman abilities given to the urban cohorts for example makes one scratch one's head and say well that aint right. Its like the main priority was on the single player campaign and the romans where souped up to increase enjoyment, after all they where not noted for their cavalry yet have the best cav in the game. Its all wrong and feels as such after all how many people have downloaded RTR. In a game like this if doesnt feel real it doesent feel right.
The Bugs have been there for age's not just a while (When was RTW released?) i.e. unit control and units simply not obeying your commands as given or doing an order contrary to that issued this turns joy into bemusment and frustration.
If i am checking the lobbies community then i dont have time to fix the problems you implysorry lad im an adult so that just doesent wash for a myriad of different reasons.
You create a game for kids and up, But kids generally dont buy tactical/strategy games those that do, behave as expected. The main purchaser for this game i would guess would be the gamer looking for an plausible and intelligent experience, history/discovery channel fans' that prefer RTW even over the flash and dazzle of the half lifes and such, yet im not sure you have grasped this.
There is a great many things right with RTW dont get me wrong. Just what was so wrong with shogun and medieval that you felt it the need for change? did it not sell enough copies?
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