CA addressed the superhuman-cyborg general issue when they released patch v1.2, in order to prevent most (if not all) your family members becoming superhuman 10* commanders. At least the AI now has a good chance of driving you from the field, which helps balance the gameplay.
Looks as though its stayed that way ever since, but not sure if they've tweaked it again before the release of BI. Think it has something to do with the odds of a battle - if you are outnumbered say 2:1 and manage to claim a victory, your general will be rewarded. This may also apply when the odds are even, although I'm not sure how it has been coded.
As you probably know, prior to v1.2 most generals would receive command stars after each battle they fought and / or receiving retinue members as well. So even if you severely outnumbered an enemy say 3:1, and obviously won the battle, you used to receive command stars like theres no tomorrow. The result was superhuman-cyborgs, alternatively known as Caesar Mk I, Caesar Mk II etc![]()
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