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  1. #1
    Heritic Member Cirith Ungol's Avatar
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    Default deaf Units??

    Ok, I am sure this was posted before swear I read somthing on this but here it goes.
    During a few different battles I have experienced units that dont follow orders to move ussually a cavelry unit but it has happened to some skirmisher infantry also . I give them a command to move or attack or anything and they do not respond at all weird.
    I have got the BUGFIXER MOD loaded and that fixed just about everything but this. Just wondering if anyone else has experienced this and if anyone knows a way to fix it.
    Thanks

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: deaf Units??

    I sometimes have it with archers. It seems to me that if they are firing (not just going through the reload animation but actually aiming and firing) when I give them the command, they'll ignore me. The move symbol appears on their unit card, but it dissappears as soon as they end their firing cycle. I use minimal UI.
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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: deaf Units??

    It is a big problem in 1.3. Units get "stuck" as other units approach. It's like the approaching enemy has a tractor beam. Or perhaps it is like one of those nightmares where you can't run for some reason...or your legs are moving, but you aren't going anywhere...yeah, it's like that nightmare.
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    One of the Undutchables Member The Stranger's Avatar
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    Default Re: deaf Units??

    Ludens when that happens your units are prolly to close to the combat, if you position them a bit away from the combat they should work normal.

    whats also annoying is thaT units get the fighting icon before being engaged...theyre just close to the enemy. they wont charge but just walk in fighting mode and wander around a bit. this mostly happens when youre atttacking a towncenter or fighting before a gateway or narrow streets. its prolly caused by to many units engaged wich usually is the situation in these spots.

    i also noticed that units than can fire projectiles wont fire on units on the wall when the unit that must fire is on the inside of the wall. they work correctly however when standing on the outside of the wall

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  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: deaf Units??

    Quote Originally Posted by The Stranger
    Ludens when that happens your units are prolly to close to the combat, if you position them a bit away from the combat they should work normal.
    No, it also happened when the units where still at 1/3 of the archers range and there where other skirmish units of mine in between. They are not drawn into close combat. They just refuse to move and keep on firing. Can't blame them for lack of enthusiasm, but I'd like my orders to be obeyed promptly...
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  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: deaf Units??

    I've noticed that archers at least stubbornly insist on completing their current firing sequence before they start doing something else, and additionally casually forget whatever I told them to do when they were busy shooting. Repeating said order right after the missiles have taken off tends to work. And sometimes they seem to dawdle awfully long in starting to retreat under skirmish orders from the approaching enemy...

    Assorted javelin-toting units also insist on getting done with their already-started throwing before listening to anything new.

    But other than that, all I've seen is a slight delay in starting to for example retreat from hand-to-hand combat when ordered, and that's just a second or two.

    Not a big deal IMHO.
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    Lurker Member Mongoose's Avatar
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    Default Re: deaf Units??

    Quote Originally Posted by Red Harvest
    It is a big problem in 1.3. Units get "stuck" as other units approach. It's like the approaching enemy has a tractor beam. Or perhaps it is like one of those nightmares where you can't run for some reason...or your legs are moving, but you aren't going anywhere...yeah, it's like that nightmare.

    heh. I get that one alot...Except you can run, it's just too slow to out run what ever is chasing you...runnig in place almost...and you have a rubbery feeling. Some times i try to punch what evers chasing me, but my arms are rubbery too.

    back on topic:


    This is a very annoying probelm and i've seen in other versions. It wouldn't be quite so bad if they just removed the annoying order delay(I think Puzz3D Found that it was about 2 seconds) thanks to those two problems, using Horse archers to attack spear men often goes like this: Run, shoot arrows, stop, get hit by pikes, finally obey order to run after 50% losses, rout....

    You could use skirmish mode, but the skirmish pathfinding isn't great and it's better to control them your self IMO, other iwse they get chased inot a wall pretty fast.
    Last edited by Mongoose; 11-16-2005 at 19:21.

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