Quote Originally Posted by Geoffrey S
Hardly. It's well-designed and rewards skill, but realism is something entirely different. Units react instantly, no supply lines, lack of NCOs, wrong movement speeds on the campaign map, unrealistic build times, etc.; the point I want to make is that although the TW series of games is well-designed and adapts the reality into the game in an admirable way, it remains a game and certainly not a realistic representation of the reality of warfare in the relevant timeperiods, neither on a tactical or strategic level. Beakon of realism CA is not, nor have they claimed to be such. Admittedly I didn't illustrate this properly in my earlier post, preferring the cheap-shot way out.
Agreed.
But there is a saying: Amongst the Blind the One eyed rules...
The melee warfare "RTS" genre is so simplified and dumbed down with the whole basebuilding resource collecting peasand gang fighting that CA looks almost a Battle simulator in comparison...

Hellenes