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  1. #1

    Default Re: WarMap v1.0: Released

    iberus_generalis, G'day m8.

    Yes, of course you can use the map for your mod, as this is exactly what BareBones is intended for, Just the map files for those to add/create their own mod. Below is some links to all the FREE editing tools that I used to make the map. Combined with the excellent tutorials in the Scriptorium here at the org. you need look no further.

    http://kdiff3.sourceforge.net/
    http://www.mnwright.btinternet.co.uk/
    http://www.eecs.wsu.edu/paint.net/
    http://www.irfanview.com/

    With regards to the amount of settlements, there is 168. So you have room to add a few more. I believe 200 is the limit.
    My idea for the map was to get away from siege fests and to create a nice balance of battles.
    i.e. Not too many nor too few, and for this rule to be consistent from game start to game end.
    Of course this is just how I like it and is not to everyones taste. and this rule does not apply to BareBones, obviously.
    As it uses just the map files and no ZOR etc.
    Last edited by IceTorque; 12-31-2005 at 03:03.

  2. #2
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: WarMap v1.0: Released

    hello IceTorque so far i've researched and have already up to 176 candidate cities for insertion in the map, making all factions considerably stronger, and harder to play against! espeacilly the iberian dudes, cuz in their time they were a pain in the ass for the roman armies =) but you said the limit was 200 cities, is this something you set for hte map, or is it hardcoded?
    man 200 cities is way too few for what i had in mind...a campaign in wich a player didn't control the outcome from the start, something he would have to fight and defend fiercely to be able to do...
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  3. #3

    Default Re: WarMap v1.0: Released

    The 200 settlements limit is hardcoded, Here is a list.
    https://forums.totalwar.org/vb/showt...rdcoded+limits

  4. #4
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: WarMap v1.0: Released

    thank you! that's was a set back! but just a minor one, i've already got 16 cities working in Iberia, like Olissipo, Scallabis, Portvs Cale, Nabantia, Bracara Avgvsta, Emerita, Gades, Malaca, Cordvba,Brigiticvm,Asturica,Cartago Nova, Valentia, Tarraco, Caesar Avgvsta, Toletvm, and fixed them to a more or less correct position in the map...
    then maybe i'll cut in some areas less known to us like the north, as the important provinces are more to the west and the south...and as there is not much information about cities in those parts, i'll have to make the area of influence of cities there, bigger and also more rich somehow, so everyone has the same capacity to fight.... thanks for the tip!..i already had 368 cities to had..gotta make it 200 then, thank god i have help, form friends, cuz this is really hard work.... one question, is it possible to make even biger maps??? a friend in my team is thinking of making a biger one, so he can portrait the greek world with all its city states and colonies in the aegean area, sorry but haven't had the time to read the limits thread.. Thanks for the information!!!!
    you're the best! im sorry if im buging you, is just that im starting to mod in RTW, and i need to speak with someone who knows more about this than i...
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  5. #5

    Default Re: WarMap v1.0: Released

    It is possible to make the map bigger, but only if you have less water tiles.

  6. #6
    Back in style Member Lentonius's Avatar
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    Default Re: WarMap v1.0: Released

    warmap is fantastic...

    i have tried to mod it for mediterranean total war, but it chrashes. Is it because there is too much sea perhaps.

    Does anyone think i should extend it into persia to add more land...
    Hey, Im back

  7. #7

    Default Re: WarMap v1.0: Released

    To extend it into the East you will have to reduce the scale first.

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