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  1. #1

    Default Giving Alemanni horde ability does not work

    Yesterday I tried to give the Alemmanis horde ability. I copied the horde settings from the Franks in Sm_faction and added allemanni under the horde units that the Franks also get in unit.text. However this did not work. What am I doing wrong here. AFAIKT it should work or do you have to create special units for the Alemmani?

    Thanks for any tips

    BoC

  2. #2

    Default Re: Giving Alemanni horde ability does not work

    Can you post your actual entry from descr_sm_factions?
    Epistolary Richard's modding Rules of Cool
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  3. #3

    Default Re: Giving Alemanni horde ability does not work

    You mean the changes? if so here is what I changed

    faction alemanni
    culture barbarian
    symbol models_strat/symbol_alemanni.CAS
    rebel_symbol models_strat/symbol_barb_rebel.CAS
    primary_colour red 56, green 80, blue 90
    secondary_colour red 166, green 20, blue 23
    loading_logo loading_screen/symbols/symbol128_alemanni.tga
    standard_index 0
    logo_index 23 ; Index into strat3.rsd
    small_logo_index 243 ; Index into shared.rsd
    triumph_value 5
    intro_movie
    victory_movie fmv/victory/alemanni_win.wmv
    defeat_movie fmv/lose/alemanni_eliminated.wmv
    death_movie fmv/lose/alemanni_eliminated.wmv
    custom_battle_availability yes
    horde_min_units 80
    horde_max_units 100
    horde_max_units_reduction_every_horde 20
    horde_unit_per_settlement_population 300
    horde_min_named_characters 4
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture 33
    horde_disband_percent_on_settlement_capture 50
    horde_disband_percent_on_settlement_capture 100
    horde_unit barb horde chosen swordsmen
    horde_unit barb horde spearman
    horde_unit barb horde spearman
    horde_unit barb horde spearman
    horde_unit barb horde hunter
    horde_unit barb horde raider
    horde_unit barb horde raider
    horde_unit barb horde chosen swordsmen
    can_sap yes
    prefers_naval_invasions no

    AND THE UNITS (added Alemani to them)

    type barb horde peasants
    dictionary barb_horde_peasants ; Horde Peasants
    category infantry
    class light
    voice_type Light_1
    soldier western_peasant, 60, 0, 0.8
    attributes sea_faring, hide_forest, can_horde, can_swim, no_custom, is_peasant
    formation 1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health 1, 0
    stat_pri 2, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 1, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 72, 0, 20, 30, 80
    ownership franks, lombardi, burgundii, alemanni


    type barb horde spearman
    dictionary barb_horde_spearman ; Horde Spearmen
    category infantry
    class spearmen
    voice_type Light_1
    soldier spear_warband, 60, 0, 1.1
    attributes sea_faring, hide_forest, can_horde, no_custom
    formation 1, 1, 2, 2, 4, horde
    stat_health 1, 0
    stat_pri 8, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 4, 5, 4, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 6, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 279, 0, 40, 50, 310
    ownership franks, lombardi, burgundii, alemanni


    type barb horde hunter
    dictionary barb_horde_hunter ; Horde Hunters
    category infantry
    class missile
    voice_type Medium_1
    soldier saxon_hunters, 40, 0, 0.9
    mount_effect elephant +6, chariot +6
    attributes sea_faring, hide_improved_forest, hide_long_grass, can_horde, can_swim
    formation 1.6, 2, 3.2, 4, 2, square
    stat_health 1, 0
    stat_pri 6, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr no
    stat_sec 5, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 4, 5, 0, flesh
    stat_sec_armour 0, 2, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 207, 0, 30, 40, 230
    ownership franks, lombardi, burgundii, alemanni


    type barb horde raider
    dictionary barb_horde_raider ; Horde Raiders
    category cavalry
    class light
    voice_type Medium_1
    soldier raiders, 27, 0, 1
    mount light horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_horde, can_swim
    formation 3, 4, 6, 6, 4, square
    stat_health 1, 0
    stat_pri 7, 7, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 4, 5, 3, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 0, -2, -4, 2
    stat_mental 6, normal, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 342, 0, 40, 60, 380
    ownership franks, lombardi, burgundii, alemanni


    type barb horde chosen swordsmen
    dictionary barb_horde_chosen_swordsmen ; Horde Chosen Swordsmen
    category infantry
    class heavy
    voice_type Heavy_1
    soldier sword_heerbann, 40, 0, 1.1
    officer barb_standard
    attributes sea_faring, hide_improved_forest, hardy, can_horde
    formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 0
    stat_pri 13, 7, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 8, 7, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 1, -2, 3, 2
    stat_mental 12, impetuous, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 567, 0, 70, 100, 630
    ownership franks, lombardi, burgundii, alemanni
    Last edited by Bernhard of Clairvaux; 12-07-2005 at 13:17.

  4. #4

    Default Re: Giving Alemanni horde ability does not work

    I can see two mistakes in there.
    horde_disband_percent_on_settlement_capture 100horde_unit barb horde chosen swordsmen
    Should be:
    horde_disband_percent_on_settlement_capture 100
    horde_unit barb horde chosen swordsmen
    And:
    horde_unit barb horde chosen swordsmencan_sap yes
    prefers_naval_invasions no
    Should be:
    horde_unit barb horde chosen swordsmen
    can_sap yes
    prefers_naval_invasions no
    Maybe that will fix it.

  5. #5

    Default Re: Giving Alemanni horde ability does not work

    Quote Originally Posted by Cheexsta
    I can see two mistakes in there.

    Should be:

    And:

    Should be:

    Maybe that will fix it.
    I think it was the text format in the post who did those peculiar changes. In the SM faction text it reads as you suggested so that can´t be the problem.

  6. #6
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Giving Alemanni horde ability does not work

    Did you assign alemanni skin texture for those units in DMB.txt?

  7. #7
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Giving Alemanni horde ability does not work

    I hate when people reply to posts, plugging their own mods. Someone plug mine here please . You can always use the horde bits in my mod to give the Alemanni hordes and their own horde units and unit cards.
    Improving the TW Series one step at a time:

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