Sorry but I don't think that's at all possible in any other way but scripting.I guess if it was possible for ERE to have different culture (horde like) then maybe but they would not be like Roman Rebels wouldn't they ?I want the ERE Rebels my own way, and only them, just as about two armies, ready to take the world on. Nothing more, nothing less
Anyway this is a way I got ERE rebels appearing as playable factions on campaign map.For those who would like to play ERE as a faction on campaign map : please before you start changing anything make sure you back up (make copies) any files you will have to edit
I have used unmodded BI files This might not work with any other mods
1.Open up descr_strat file in your BI campaign folder.First you need to add ERE to be playable faction
2.THIS IS IMPORTANTHTML Code:playable huns goths sarmatians vandals franks saxons alemanni sassanids empire_east empire_west empire_east_rebels end unlockable end nonplayable romano_british celts burgundii lombardi roxolani ostrogoths slavs berbers empire_west_rebels slave end
a) Campaign will start with Macedonia already in rebel's hands.So scroll down to section of descr_strat and delete this part of text from ER section :
as you will see this section will be used as base for the start of rebels campaignHTML Code:settlement { level city region Macedonia year_founded 363 population 6520 plan_set default_set faction_creator empire_east building { type core_building governors_palace } building { type defenses stone_wall } building { type equestrian stables } building { type hinterland_farms farms } building { type hinterland_roads roads } building { type amphitheatres stone_amphitheatre } building { type temple_of_leadership temple_of_leadership_temple } }
b) you need to move current gov of Macedonia somewhere else.X and y location needs to change to valid map's position
3.Scroll down (descr_strat) to point where you will find this section :HTML Code:character Julianus Flavius, named character, age 42, , x 154, y 73 traits LoyaltyStarter 1, Pagan 1, BadAdministrator 1 ancillaries playwright, judge, gladiator army unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0 unit equites auxilia exp 0 armour 0 weapon_lvl 0 unit legio lanciarii exp 0 armour 0 weapon_lvl 0 unit eastern archer exp 0 armour 0 weapon_lvl 0
That needs to be replaced with following :HTML Code:faction empire_east_rebels, religious smith dead_until_resurrected re_emergent denari 0
HTML Code:faction empire_east_rebels, religious smith denari 9000 settlement { level city region Macedonia year_founded 363 population 10054 plan_set default_set faction_creator empire_east building { type core_building governors_palace } building { type defenses stone_wall } building { type barracks muster_field } building { type missiles practice_field } building { type equestrian stables } building { type health baths } building { type market trader } building { type hinterland_farms farms+2 } building { type hinterland_mines mines } building { type hinterland_roads paved_roads } building { type temple_church_christianity church_christianity_church } } character Maximianus Barbatus, named character, leader, age 58, , x 138, y 68 traits FactionLeader 1, GoodCommander 2 army unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 character Saturninus Barbatus, named character, age 22, , x 144, y 70 army unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit eastern archer exp 0 armour 0 weapon_lvl 0 character Felix Barbatus, named character, age 21, , x 139, y 51 army unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit limitanei exp 0 armour 0 weapon_lvl 0 unit limitanei exp 0 armour 0 weapon_lvl 0 unit limitanei exp 0 armour 0 weapon_lvl 0 character Silvanus Barbatus, named character, age 20, , x 137, y 73 army unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit eastern archer exp 0 armour 0 weapon_lvl 0 character Maxentius Barbatus, named character, heir, age 17, , x 137, y 25 traits Factionheir 1 ancillaries famous_courtesan army unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 unit comitatenses exp 0 armour 0 weapon_lvl 0 character_record Ustina, female, command 0, influence 0, management 0, subterfuge 0, age 51, alive, never_a_leader character_record Mucia, female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader character_record Messalina, female, command 0, influence 0, management 0, subterfuge 0, age 22, alive, never_a_leader character_record Marcia, female, command 0, influence 0, management 0, subterfuge 0, age 17, alive, never_a_leader character_record Urgulania, female, command 0, influence 0, management 0, subterfuge 0, age 16, alive, never_a_leader relative Maximianus Barbatus, Ustina, Saturninus Barbatus, Felix Barbatus, Silvanus Barbatus, Maxentius Barbatus, end relative Saturninus Barbatus, Mucia, end relative Maxentius Barbatus, Marcia, end relative Felix Barbatus, Messalina, end relative Silvanus Barbatus, Urgulania, end
As you have noticed I have made the whole family tree.Names and surnames for faction members need to come from descr_names file (faction: empire_east, empire_east_rebels)
4.Next step is to add line few lines in descr_win_conditions
There two tga files to be copied and renamed: map_empire_east.tga and same file in in_game maps folder.I know they are incorrect but it is only for game to work properly.Copy and renamed copies to "map_empire_east_rebels"HTML Code:empire_east_rebels hold_regions Macedonia take_regions 34
5.Next file you will need to change is descr_regions in "base" folder.Ownership of Macedonia needs to be change:
HTML Code:Macedonia legion: Macedonica Thessalonica empire_east_rebels Edones 177 58 145 gold, timber, slaves 5 10 christianity 75 pagan 25
8.From the same folder delete map.rwm file
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Now go to "text" folder in main BI directory.Find part with description for ER campaign
as I'm very lazy and got no time to write fancy description of what ER rebels would have been like, I copy and past the text and only change few lines of text{BARBARIAN_INVASION_EMPIRE_EAST_TITLE}The Eastern Empire ...........
I suggest to past this description maybe after ERE text{BARBARIAN_INVASION_EMPIRE_EAST_REBELS_TITLE}The Eastern Empire Rebels
{BARBARIAN_INVASION_EMPIRE_EAST_REBELS_DESCR}Difficulty Factor: ESTIMATED MODERATE\n\nConstantine the Great remade..blah,blah....
Now you should be able to play campaign as ERE
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Playing as rebel can be a fun be preparred for all sorts of surprises.Here is few screenshoots from my first 14 years as ERE rebel.
Pretty bad to start with:
but things are getting better now and faction is slowly growing
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