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  1. #5
    J-23 Member Hans Kloss's Avatar
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    Oct 2003
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    Richmond upon Thames
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    Default Re: Modding ERE Rebels

    I want the ERE Rebels my own way, and only them, just as about two armies, ready to take the world on. Nothing more, nothing less
    Sorry but I don't think that's at all possible in any other way but scripting.I guess if it was possible for ERE to have different culture (horde like) then maybe but they would not be like Roman Rebels wouldn't they ?

    Anyway this is a way I got ERE rebels appearing as playable factions on campaign map.For those who would like to play ERE as a faction on campaign map : please before you start changing anything make sure you back up (make copies) any files you will have to edit

    I have used unmodded BI files This might not work with any other mods

    1.Open up descr_strat file in your BI campaign folder.First you need to add ERE to be playable faction

    HTML Code:
    playable
    	huns
    	goths
    	sarmatians
    	vandals
    	franks
    	saxons
    	alemanni
    	sassanids
    	empire_east
    	empire_west
            empire_east_rebels
    end
    unlockable
    end
    nonplayable
    	romano_british
    	celts
    	burgundii
    	lombardi
    	roxolani
    	ostrogoths
    	slavs
    	berbers
    	empire_west_rebels
    	slave
    end
    2.THIS IS IMPORTANT
    a) Campaign will start with Macedonia already in rebel's hands.So scroll down to section of descr_strat and delete this part of text from ER section :

    HTML Code:
    settlement
    {
    	level city
    	region Macedonia
    
    	year_founded 363
    	population 6520
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type hinterland_farms farms
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type amphitheatres stone_amphitheatre
    	}
    	building
    	{
    		type temple_of_leadership temple_of_leadership_temple
    	}
    }
    as you will see this section will be used as base for the start of rebels campaign

    b) you need to move current gov of Macedonia somewhere else.X and y location needs to change to valid map's position

    HTML Code:
    character	Julianus Flavius, named character, age 42, , x 154, y 73 
    traits LoyaltyStarter 1, Pagan 1, BadAdministrator 1
    ancillaries playwright, judge, gladiator
    army
    unit		imperial household bodyguard				exp 0 armour 0 weapon_lvl 0
    unit		equites auxilia				exp 0 armour 0 weapon_lvl 0
    unit		legio lanciarii				exp 0 armour 0 weapon_lvl 0
    unit		eastern archer				exp 0 armour 0 weapon_lvl 0
    3.Scroll down (descr_strat) to point where you will find this section :



    HTML Code:
    faction	empire_east_rebels, religious smith
    dead_until_resurrected
    re_emergent
    denari	0
    That needs to be replaced with following :

    HTML Code:
    faction	empire_east_rebels, religious smith
    denari	9000
    settlement
     {
    	level city
    	region Macedonia
    
    	year_founded 363
    	population 10054
    	plan_set default_set
    	faction_creator empire_east
    	building
    	{
    		type core_building governors_palace
    	}
    	building
    	{
    		type defenses stone_wall
    	}
    	building
    	{
    		type barracks muster_field
    	}
    	building
    	{
    		type missiles practice_field
    	}
    	building
    	{
    		type equestrian stables
    	}
    	building
    	{
    		type health baths
    	}
    	building
    	{
    		type market trader
    	}
    	building
    	{
    		type hinterland_farms farms+2
    	}
    	building
    	{
    		type hinterland_mines mines
    	}
    	building
    	{
    		type hinterland_roads paved_roads
    	}
    	building
    	{
    		type temple_church_christianity church_christianity_church
    	}
    }
    
    character	Maximianus Barbatus, named character, leader, age 58, , x 138, y 68 
    traits FactionLeader 1, GoodCommander 2
    army
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    
    character	Saturninus Barbatus, named character, age 22, , x 144, y 70 
    army
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		eastern archer			exp 0 armour 0 weapon_lvl 0
    
    
    character	Felix Barbatus, named character, age 21, , x 139, y 51 
    army
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    unit		limitanei				exp 0 armour 0 weapon_lvl 0
    
    
    character	Silvanus Barbatus, named character, age 20, , x 137, y 73 
    army
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		eastern archer			exp 0 armour 0 weapon_lvl 0
    
    
    
    character	Maxentius Barbatus, named character, heir, age 17, , x 137, y 25
    traits Factionheir 1
    ancillaries famous_courtesan
    army
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    unit		comitatenses			exp 0 armour 0 weapon_lvl 0
    
    character_record		Ustina, 	female, command 0, influence 0, management 0, subterfuge 0, age 51, alive, never_a_leader
    character_record		Mucia, 	female, command 0, influence 0, management 0, subterfuge 0, age 28, alive, never_a_leader
    character_record		Messalina, 	female, command 0, influence 0, management 0, subterfuge 0, age 22, alive, never_a_leader
    character_record		Marcia, 	female, command 0, influence 0, management 0, subterfuge 0, age 17, alive, never_a_leader
    character_record		Urgulania, 	female, command 0, influence 0, management 0, subterfuge 0, age 16, alive, never_a_leader
    
    relative 	Maximianus Barbatus, 	Ustina,		Saturninus Barbatus,	Felix Barbatus,	Silvanus Barbatus,	Maxentius Barbatus,	end
    relative	Saturninus Barbatus,	Mucia,	end
    relative	Maxentius Barbatus,	Marcia,	end
    relative	Felix Barbatus,	Messalina,	end
    relative	Silvanus Barbatus,	Urgulania,	end

    As you have noticed I have made the whole family tree.Names and surnames for faction members need to come from descr_names file (faction: empire_east, empire_east_rebels)





    4.Next step is to add line few lines in descr_win_conditions

    HTML Code:
    empire_east_rebels
    hold_regions Macedonia
    take_regions 34
    There two tga files to be copied and renamed: map_empire_east.tga and same file in in_game maps folder.I know they are incorrect but it is only for game to work properly.Copy and renamed copies to "map_empire_east_rebels"


    5.Next file you will need to change is descr_regions in "base" folder.Ownership of Macedonia needs to be change:

    HTML Code:
    Macedonia
    	legion: Macedonica
    	Thessalonica
    	empire_east_rebels
    	Edones
    	177 58 145
    	gold, timber, slaves
    	5
    	10
    	christianity 75 pagan 25

    8.From the same folder delete map.rwm file

    ____________________________________________


    Now go to "text" folder in main BI directory.Find part with description for ER campaign

    {BARBARIAN_INVASION_EMPIRE_EAST_TITLE}The Eastern Empire ...........
    as I'm very lazy and got no time to write fancy description of what ER rebels would have been like, I copy and past the text and only change few lines of text

    {BARBARIAN_INVASION_EMPIRE_EAST_REBELS_TITLE}The Eastern Empire Rebels
    {BARBARIAN_INVASION_EMPIRE_EAST_REBELS_DESCR}Difficulty Factor: ESTIMATED MODERATE\n\nConstantine the Great remade..blah,blah....
    I suggest to past this description maybe after ERE text


    Now you should be able to play campaign as ERE




    -------------------------------------------------------------


    Playing as rebel can be a fun be preparred for all sorts of surprises.Here is few screenshoots from my first 14 years as ERE rebel.

    Pretty bad to start with:





    but things are getting better now and faction is slowly growing



    Last edited by Hans Kloss; 12-05-2005 at 02:21.

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