In most of my games the generals have a tendency to be the unit with most kills, which is quite unrealistic and ahistorical.
Except for rebels and barbarian factions generals seldom engaged in close combat, leading from behind the lines (we all know Alexander, but that was quite an exception)...
What I've done to my games is to mod down bodyguard numbers, so that one has to be really careful when engaging the general... It should be really done only to tip the balance, not to mown down the enemy line...
The criteria I used are:
- Rebels retain the standard bodyguard size (obviously they have small armies and need to actively engage the enemy)
- Barbarians are modded to 8 units (historically they fought but a leader should know when to risk his own life)
- Everything else gets 6 units ( general bodyguards were usually used to just "inspire" and they fought only when their own army was routing, but their role was just to shield the general and bring him to safety)
What do you think about it?
Bookmarks