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  1. #1
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default traits and ancilliaries help

    could someone more experienced in modding these tell me if instead of using 'ExcludeCulture' can you use 'ExcludeFaction' or something similar so that i can make the traits be specific for factions or is there another way to do this? this is for Zulu:Total War btw
    and what other conditions can be used that aren't already in the files?

    thanks, GMM

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: traits and ancilliaries help

    Use FactionType in the triggers - look at the files to see how it is used (though it's quite obvious).
    "One of the most sophisticated Total War mods ever developed..."

  3. #3

    Wink Re: traits and ancilliaries help

    now this is a good idea for modding, havent tried anything like that yet, perhaps i shall.
    i already modded a few traits/ancillaries and triggers b4, because i noticed that no matter how u manage a country your governor will develop negative financial traits. which is of course ungood and disconcerting.
    pillage, plunder, burn...

  4. #4
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: traits and ancilliaries help

    i knew i missed it... thanks anyway dol guldur

  5. #5

    Question Re: traits and ancilliaries help

    what kind of faction specific traits and such are u trying out?
    pillage, plunder, burn...

  6. #6
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: traits and ancilliaries help

    i was doing traits and ancilliaries just for the british.....

    another question concerning traits... you know Combat_V_Barbarians etc can you also do Combat_V_empire_east or something of the sort?

    thanks for the replys
    GMM

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