Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat
Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat
I have found God.
Originally Posted by Vercingetorix
Can they be scaled with XIDX? Or at all?
Nope, not with xidx. You could try scaling the model in 3ds max, but that may or may not work as you may be required to scale all the animations, which currrently is not supported.
I have found God.
I doubt if scaling the model in max would do anything considering that doesnt work for anythign else. Any chance of them being supported in the future?Originally Posted by Vercingetorix
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