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Thread: XIDX question

  1. #1
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default XIDX question

    Can XIDX resize seige engine skeletons?

  2. #2
    Back in style Member Lentonius's Avatar
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    Default Re: XIDX question

    i dont think so, but then i'm not expert in this sort of stuff.
    I think you can edit this in the battle scripter, but it may not be what you're looking for.
    If you can open them in MAX then you could scale them, but it may muck them up.
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  3. #3
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: XIDX question

    Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat
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  4. #4
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: XIDX question

    Quote Originally Posted by Vercingetorix
    Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat

    Can they be scaled with XIDX? Or at all?

  5. #5
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: XIDX question

    Nope, not with xidx. You could try scaling the model in 3ds max, but that may or may not work as you may be required to scale all the animations, which currrently is not supported.
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  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: XIDX question

    Quote Originally Posted by Vercingetorix
    Nope, not with xidx. You could try scaling the model in 3ds max, but that may or may not work as you may be required to scale all the animations, which currrently is not supported.
    I doubt if scaling the model in max would do anything considering that doesnt work for anythign else. Any chance of them being supported in the future?

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