Can XIDX resize seige engine skeletons?
Can XIDX resize seige engine skeletons?
i dont think so, but then i'm not expert in this sort of stuff.
I think you can edit this in the battle scripter, but it may not be what you're looking for.
If you can open them in MAX then you could scale them, but it may muck them up.
Hey, Im back
Seige engine skeletons are defined in descr_engine_skeleton.txt, not skeleton.idx/dat
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Originally Posted by Vercingetorix
Can they be scaled with XIDX? Or at all?
Nope, not with xidx. You could try scaling the model in 3ds max, but that may or may not work as you may be required to scale all the animations, which currrently is not supported.
I have found God.
I doubt if scaling the model in max would do anything considering that doesnt work for anythign else. Any chance of them being supported in the future?Originally Posted by Vercingetorix
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