First off if the mod has added new buildings you will need to replace export_descr_building. You will also need to change everywhere it says ct_carthage with carthaginian
Also for every new faction that has been added, this includes the vanilla unplayable factions you will need to add them to the data/text/campaign_descr to prevent a CTD when selecting that faction.
To convert the map only requires \Data\world\maps\campaign\(name of campaign)\Descr_strat to be edited
First delete map.rwm
Then open descr_strat
If there are any win conditions right below the start/end date all of that part has to be deleted
Insert this value
brigand_spawn_value 10
pirate_spawn_value 28
right before this
; >>>> start of landmarks section <<<<
This is all you need to do get RTW to open the map properly
The next steps will make the Romans behave properly but not necessary for the game to work as far as I know.
Next make this entry superfaction romans_senate
faction romans_julii, comfortable caesar
superfaction romans_senate
denari 5000
settlement
Do this again for the Scipii and and Brutii
The senate does not need this entry.
And the final part the diplomacy(this is not needed for the game to work but is pretty much needed unless it's a mod where the senate is out of the game in 1 turn)
Open up an unmodded v1.3 descr_strat and scroll all the way close to the bottom and look for this
; >>>> start of diplomacy section <<<<
Copy all the text in that section and paste it into the descr_strat your modifying
Note: you may need to edit this part a bit for factions added/removed in the mod
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