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Thread: How to convert a RTW1.0-1.2 map to 1.3

  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default How to convert a RTW1.0-1.2 map to 1.3

    First off if the mod has added new buildings you will need to replace export_descr_building. You will also need to change everywhere it says ct_carthage with carthaginian

    Also for every new faction that has been added, this includes the vanilla unplayable factions you will need to add them to the data/text/campaign_descr to prevent a CTD when selecting that faction.

    To convert the map only requires \Data\world\maps\campaign\(name of campaign)\Descr_strat to be edited

    First delete map.rwm

    Then open descr_strat

    If there are any win conditions right below the start/end date all of that part has to be deleted

    Insert this value

    brigand_spawn_value 10
    pirate_spawn_value 28


    right before this

    ; >>>> start of landmarks section <<<<

    This is all you need to do get RTW to open the map properly


    The next steps will make the Romans behave properly but not necessary for the game to work as far as I know.

    Next make this entry superfaction romans_senate

    faction romans_julii, comfortable caesar
    superfaction romans_senate
    denari 5000
    settlement

    Do this again for the Scipii and and Brutii

    The senate does not need this entry.

    And the final part the diplomacy(this is not needed for the game to work but is pretty much needed unless it's a mod where the senate is out of the game in 1 turn)

    Open up an unmodded v1.3 descr_strat and scroll all the way close to the bottom and look for this

    ; >>>> start of diplomacy section <<<<

    Copy all the text in that section and paste it into the descr_strat your modifying

    Note: you may need to edit this part a bit for factions added/removed in the mod
    Last edited by Oaty; 12-05-2005 at 13:03.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  2. #2

    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    I think the export_descr_buildings needs to be edited.
    by changing ct_carthage to carthage and numidia.
    Also make sure that the factions to be selected and played all have an entry in data/text/campaign_descriptions
    Also in descr_strat you may need to comment out this line. 'settlement_tax' for all settlements.

    Last edited by IceTorque; 12-05-2005 at 12:19.

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    Ice Torque This is just a small guide to make a 1.2 or earlier map compatable with 1.3 not making it compatable with BI.

    data/text/campaign_descriptions, that file is BI only. I notice I had left the settlement_tax in but apparently v1.3 will accept that.

    As for the export_descr_buildings This can have an effect where a mod edited this file. The good part is it should still conbvert your map but the game won' load up the campaign properly.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4

    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    If a faction in RTW v1.3 does not have an entry in data/text/campaign_descriptions it will CTD when selected.

  5. #5
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    My bad your right
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  6. #6
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    In me own experience, that is not all you have to do... I had to create a .hgt file too, and even then I'm still cannot open the map (Problems with runnig settlement scripts, messed up maps but that might be beacuse of the hgt converter....)
    Supporter and retired teammember of the Wheel of Time mod.

  7. #7
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    Your right Andreas Theres a whole lot to it. But if you used the same map from vanilla RTW the the .hgt files will work because it has the same outline. Anyways the 1.5 patch seems to take out the factor of needing an HGT file(possibly). Also IMO it's easier to mod a map first using vanilla to start with, that way if theres something wrong you can pinpoint the problem quicker. Then start throwing in the modded files, at least this way you have a backupup of a campaign map that works with vanilla.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  8. #8
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    I needed to create a new HGT file for our map... I didn't get one from 1.2....

    Anyway, I solved the settlement script error (you needed to have rome as a resource in Rome.... wasn't needed with 1.2)
    Supporter and retired teammember of the Wheel of Time mod.

  9. #9
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    In fact it seems that this task is not so easy as described here.
    I've been trying to convert a fully functional campaign for RTW 1.2 into 1.3 compatible and still no success.

    - As I have lots of new units, firstly the new edb file is empty of units.
    I've eliminated all the new buildings from descr_strat, leaving only the original ones.

    - I've tried to adapt completely the new descr_strat to that of the imperial campaign in RTW 1.3. This point includes the elimination of
    Code:
    command 0, ...., subterfuge 0,
    from all the characters in the file.
    Also changed the rebel generals, eliminating the comma here
    Code:
    character, sub_faction
    and substituting it by a tab.

    - The descr_regions file has been also modified: including slaves as resource in all the regions, rome as a resource in Rome, eliminating all the references to romans_julii and slaves as default culture tags.

    - I've also included a descr_win_conditions file. Some map_faction have been renamed accordingly to the new names: map_romans_julii, map_greek_cities, map_germans...

    Under such conditions, the campaign starts. I can make the movements of the first turns, but it immediately CTD when I press the end_turn button.

    P.D.: I've observed that the map.rwm generated in RTW 1.3 is larger than that generated in RTW 1.2.

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