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Thread: How to convert a RTW1.0-1.2 map to 1.3

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  1. #1

    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    I think the export_descr_buildings needs to be edited.
    by changing ct_carthage to carthage and numidia.
    Also make sure that the factions to be selected and played all have an entry in data/text/campaign_descriptions
    Also in descr_strat you may need to comment out this line. 'settlement_tax' for all settlements.

    Last edited by IceTorque; 12-05-2005 at 12:19.

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    Ice Torque This is just a small guide to make a 1.2 or earlier map compatable with 1.3 not making it compatable with BI.

    data/text/campaign_descriptions, that file is BI only. I notice I had left the settlement_tax in but apparently v1.3 will accept that.

    As for the export_descr_buildings This can have an effect where a mod edited this file. The good part is it should still conbvert your map but the game won' load up the campaign properly.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  3. #3

    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    If a faction in RTW v1.3 does not have an entry in data/text/campaign_descriptions it will CTD when selected.

  4. #4
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    My bad your right
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  5. #5
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    In me own experience, that is not all you have to do... I had to create a .hgt file too, and even then I'm still cannot open the map (Problems with runnig settlement scripts, messed up maps but that might be beacuse of the hgt converter....)
    Supporter and retired teammember of the Wheel of Time mod.

  6. #6
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    Your right Andreas Theres a whole lot to it. But if you used the same map from vanilla RTW the the .hgt files will work because it has the same outline. Anyways the 1.5 patch seems to take out the factor of needing an HGT file(possibly). Also IMO it's easier to mod a map first using vanilla to start with, that way if theres something wrong you can pinpoint the problem quicker. Then start throwing in the modded files, at least this way you have a backupup of a campaign map that works with vanilla.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  7. #7
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    I needed to create a new HGT file for our map... I didn't get one from 1.2....

    Anyway, I solved the settlement script error (you needed to have rome as a resource in Rome.... wasn't needed with 1.2)
    Supporter and retired teammember of the Wheel of Time mod.

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