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Thread: How to convert a RTW1.0-1.2 map to 1.3

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  1. #1

    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    If a faction in RTW v1.3 does not have an entry in data/text/campaign_descriptions it will CTD when selected.

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    My bad your right
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  3. #3
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    In me own experience, that is not all you have to do... I had to create a .hgt file too, and even then I'm still cannot open the map (Problems with runnig settlement scripts, messed up maps but that might be beacuse of the hgt converter....)
    Supporter and retired teammember of the Wheel of Time mod.

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    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    Your right Andreas Theres a whole lot to it. But if you used the same map from vanilla RTW the the .hgt files will work because it has the same outline. Anyways the 1.5 patch seems to take out the factor of needing an HGT file(possibly). Also IMO it's easier to mod a map first using vanilla to start with, that way if theres something wrong you can pinpoint the problem quicker. Then start throwing in the modded files, at least this way you have a backupup of a campaign map that works with vanilla.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  5. #5
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    I needed to create a new HGT file for our map... I didn't get one from 1.2....

    Anyway, I solved the settlement script error (you needed to have rome as a resource in Rome.... wasn't needed with 1.2)
    Supporter and retired teammember of the Wheel of Time mod.

  6. #6
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: How to convert a RTW1.0-1.2 map to 1.3

    In fact it seems that this task is not so easy as described here.
    I've been trying to convert a fully functional campaign for RTW 1.2 into 1.3 compatible and still no success.

    - As I have lots of new units, firstly the new edb file is empty of units.
    I've eliminated all the new buildings from descr_strat, leaving only the original ones.

    - I've tried to adapt completely the new descr_strat to that of the imperial campaign in RTW 1.3. This point includes the elimination of
    Code:
    command 0, ...., subterfuge 0,
    from all the characters in the file.
    Also changed the rebel generals, eliminating the comma here
    Code:
    character, sub_faction
    and substituting it by a tab.

    - The descr_regions file has been also modified: including slaves as resource in all the regions, rome as a resource in Rome, eliminating all the references to romans_julii and slaves as default culture tags.

    - I've also included a descr_win_conditions file. Some map_faction have been renamed accordingly to the new names: map_romans_julii, map_greek_cities, map_germans...

    Under such conditions, the campaign starts. I can make the movements of the first turns, but it immediately CTD when I press the end_turn button.

    P.D.: I've observed that the map.rwm generated in RTW 1.3 is larger than that generated in RTW 1.2.

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