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Thread: From 1.2 to 1.3

  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default From 1.2 to 1.3

    Sorry, because I think this same question was posted some time ago, but I cannot find the thread.
    I'm trying to convert my mod from RTW 1.2 to RTW 1.3.
    I've studied all the txt files in Data folder, and I've modified my files accordingly. But when I try to launch the game I obtain this error message:


    Which file is lacking?

  2. #2

    Default Re: From 1.2 to 1.3

    I tried this a while ago, it's a problem with the skeletons. Here is my thread about it. I still have no idea how to fix it myself, but hopefully a solution will present itself soon...

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: From 1.2 to 1.3

    Thanks a lot.

    However, it happened to me in different attempts:

    1- I had the skeletons used in the mod for RTW 1.2 and I simply substituted the whole animations folder. I had the idea that it could be this question the responsible for the problem.

    2- I left the original animations folder of RTW 1.3 and I substituted all the references to skeletons in descr_model_battle to fit with the new skeletons (fs_semi_fast_whatever, and all that stuff). This solution didn't solve anything.

    I imagine that I will have to put the new units nearly one-by-one (I have more than 100!!!), and the same operation to eliminate unused units.

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: From 1.2 to 1.3

    I feel stupid!!!!!
    that error came from a corrupt installation of RTW 1.3.


    Now I'm able to play with the units of the mod in RTW 1.3, but using the animations (skeletons) of the original game instead of those in the mod.

    However I get a problem with one faction, with this kind or error message:

    Code:
    There were 8 un-destroyed logged items
    
    still existing VERTEX_BUFFER 0x0AFE5558 creation: 380
    (here 7 more lines with different 0x0****** and final number)
    
    add cmd_line option break_vertex_buffer=999 to break in the 999th creation
    (and 3 more lines with break_index_buffer, break_texture and break_surface)
    Any idea?

  5. #5
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: From 1.2 to 1.3

    Quote Originally Posted by Monkwarrior
    Code:
    There were 8 un-destroyed logged items
    
    still existing VERTEX_BUFFER 0x0AFE5558 creation: 380
    (here 7 more lines with different 0x0****** and final number)
    
    add cmd_line option break_vertex_buffer=999 to break in the 999th creation
    (and 3 more lines with break_index_buffer, break_texture and break_surface)
    I didn't know RTW gave such errors? This appeared in the usual message box after you close the game?
    I have found God.

  6. #6
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: From 1.2 to 1.3

    Quote Originally Posted by Vercingetorix
    I didn't know RTW gave such errors? This appeared in the usual message box after you close the game?
    After selecting the armies for a custom battle, the game tries to load the armies and freeze. Then CTD and shows this message together with a normal message about that one unit in the original rebel txt file doesn't appear in edu.

    I've been trying to exactly find the problem and I think it is related to some models. At least one in each of two factions. But it is strange that those models work perfectly in RTW 1.2. I'm not the modeller, so I don't know anything more about it.

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