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Thread: Amnisty, ring leaders fondieu or slaughterfest?

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  1. #1

    Default Amnisty, ring leaders fondieu or slaughterfest?

    A small question about game mechanics...

    After conquering a province from rebels, do you:
    a) Execute them all.
    b) Execute the ring leaders.
    c) Release them all.
    ???

    Usually I make this choice to simply generate more ambient, for instance if they revolted against my excomunicated enemy and then I conquer them I release them all; if they raised against an ally or in a province I'm just starting to convert I kill the ringleaders but if they revolt against myself I give them the teat that punny human cattle like them deserve... *ahem*



    But I'm still really ignorant about how do this choices affect the game mechanics.
    Do they influence the chances of a revolt in that and/or other provinces, the income from confiscated lands and/or the influence of the king? Are there any other parameters affected by this?

    Thanks in advaced for the feedback.

  2. #2
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Amnisty, ring leaders fondieu or slaughterfest?

    I, too, follow a similar recipe. If I take a rebel province from outside I release them all, except any who hole up in the castle get executed/enslaved.

    If one of my own provinces rebels I execute/enslave the ringleaders. Christians execute, Muslims enslave.

    The King gets vices if you execute/enslave, the first time its Scant Mercy with +1 dread.

    The execute ringleaders option is neutral, no change to anything.

    If you release all the King gets Mercy with +10 Happiness

    If you keep executing or releasing repeatedly then the V&Vs start to add up.

    Kraxis posted this a long time ago

    Ok, from executing prisners you get these V&Vs:

    Scant Mercy: +1 Dread
    No Mercy: +2 Dread, -1 Morale
    Merciless: +2 Dread, -2 Morale
    Secret Bloodlover: +3 Dread
    Bloodlover: +3 Dread, -3 Morale, -2 Peity

    Dependant on number of prisoners execute in one battle.
    Butcher: +2 Dread

    Vices or Virtues from rebellions:

    Occational Mercy: +10 happiness
    Frequent Mercy: +20 happiness, -1 Dread (this one is worth it from the loyalty point of view)
    Merciful: +20 happiness, -2 Dread
    Most Merciful: +20 happiness, -3 Dread

    Swift Justice: +1 Dread
    Secret Rough Justice: +1 Dread
    Rough Justice: +2 Dread, -10 happiness
    Tough Justice: +3 Dread, -10 happiness
    Secret Random Justice: +3 Dread, -20 happiness
    Random Justice: +3 Dread, -50 happiness (ouch&#33
    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  3. #3
    Member Member Knight Templar's Avatar
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    Default Re: Amnisty, ring leaders fondieu or slaughterfest?

    If rebels revolted against someone else, I release them (of course, except high-command ringleaders). But if they revolted against me, I usually exexute them just after the battle or on the camp map.

  4. #4

    Default Re: Amnisty, ring leaders fondieu or slaughterfest?

    I execute if I'm angry for some reason (doesn't have to be because of the game could be real life).They're good for releasing the pressure. Saves you the trouble of beating someone up (real life) or attacking someone else and massacring them.
    "The point of war is not to die for your country, but to make the other bastard die for his."
    -General George S. Patton

  5. #5

    Default Re: Amnisty, ring leaders fondieu or slaughterfest?

    Thanks for the heads up Ichi.

    And to everyone else for their comments.

  6. #6
    Member Member Procrustes's Avatar
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    Default Re: Amnisty, ring leaders fondieu or slaughterfest?

    One trick I've learned is to use the swift/rough/tough/random justice vice to make money and keep myself occupied while not expanding. The thing to remember is that your govenor will get the vice if he is in the province (i.e. particpated in the put-down of the rebellion) and you execute all the rebels afterwards. I don't mean have your general kill them on the field, but wait until you get the screening telling you how much land you confiscated and giving you a choice. (If you kill all the rebels the turn you take the province - before you've assigned a governor - then your king is likely to get the swift justice vice even if he is in a different province.)

    So... take a rebel province, preferably one that is prone to rebellion (like Portugal, Livonia or Latvia - to a lesser extent Scotland, Pomerania, Switzerland and a few others.) Kill all the rebel prisoners after the first battle to see if you can give your king a dread point, then assign the govenorship to someone who is in the province you just took. Take someone with at least four feathers, very little or no dread, and - bonus - any happiness-reducing vices that you may find (chinless wonder or whatever). Stack a general that you are hoping to hone with him - you don't want him leading your troops. Reduce the garrison as much as you can - less than 100 troops helps - and never build any happiness buildings like watchtowers, town watches, churches, etc. Keep your assassins, spies and religious agents away. And wait for rebellions.

    The rebellions get bigger and bigger, with better and better troops. You should keep some troops in adjacent provinces for back-up. Fight outnumbered when you can - it will help your general earn good vices (skilled defender, etc.) You'll start raking in decent bucks after a while, and your generals and troops will gain experience and valor. Execute the rebels after each battle, and your gov will first gain some dread but that will be quickly offset by the happiness penalties he earns. Keep teching up the province if you want the rebels to get better and better - just don't build any happiness buildings you don't need. When you finally get sick of it, replace your gov with a better one and lower taxes for a while. Check the province loyalty after each turn - make sure to keep it really low. (Again, this is easiest with those rebellion-prone provinces.)

    One caution - since your govenor is participating in each battle you may want to keep an eye on him during the fight - if he gets killed, you have to start over. Best if you gov is a tough unit - not a peasant.

    Hope someone else enjoys this method, too. I like it - gives me a chance to keep fighting during games where I'm not expanding a lot. I can still make some money that I can put towards tech.

    P.

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